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move:playerconditions [2014/11/21 22:53]
Justin H.
move:playerconditions [2022/12/06 15:39] (current)
FreedTerror
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 ====== Player Conditions ====== ====== Player Conditions ======
-{{ ::move_playerconditions.jpg?nolink |}}+{{ :move:move_playerconditions.png?nolink |}}
  
 Select which conditions each player must be in order for this move to be executable. Select which conditions each player must be in order for this move to be executable.
 +
 +----
  
 **Self / Opponent** **Self / Opponent**
   * **Basic Move Filter:** This move is only playable if the character/opponent is executing one of the listed basic moves. To ignore this filter, leave this list with 0 elements.   * **Basic Move Filter:** This move is only playable if the character/opponent is executing one of the listed basic moves. To ignore this filter, leave this list with 0 elements.
 +
   * **Possible States:**   * **Possible States:**
      * **State:** Select whether the character must be standing (idle, moving back, moving forward), crouching, jumping straight, jumping forward, jumping back or down.      * **State:** Select whether the character must be standing (idle, moving back, moving forward), crouching, jumping straight, jumping forward, jumping back or down.
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      * **Idle, Moving Forward, Moving Back:** (toggles, Stand state only) If standing, when can this move be executed. //Example:// Forward + Button moves can be created by having only //Moving Forward// toggled.      * **Idle, Moving Forward, Moving Back:** (toggles, Stand state only) If standing, when can this move be executed. //Example:// Forward + Button moves can be created by having only //Moving Forward// toggled.
      * **Blocking:** Can this move be executed while the player is blocking?      * **Blocking:** Can this move be executed while the player is blocking?
 +     * **Block Stunned:** Can this move be executed while the player is block stunned?
      * **Stunned:** Can this move be executed while the player is stunned?      * **Stunned:** Can this move be executed while the player is stunned?
 +     * **Reset Stun Value:** Reset the stun value the character was in.
  
 NOTE: With the new Player Conditions system introduced in v1.5, your previous moves (from v1.0.x) will need to run a small automatic update.  To do so, simply select each move from your move list.  Once the Move Editor loads it, it will automatically update them to the new system. NOTE: With the new Player Conditions system introduced in v1.5, your previous moves (from v1.0.x) will need to run a small automatic update.  To do so, simply select each move from your move list.  Once the Move Editor loads it, it will automatically update them to the new system.
move/playerconditions.1416628389.txt.gz · Last modified: 2014/11/21 22:53 by Justin H.