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move:playerconditions [2022/12/06 15:23] FreedTerror |
move:playerconditions [2022/12/06 15:39] (current) FreedTerror |
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**Self / Opponent** | **Self / Opponent** | ||
* **Basic Move Filter:** This move is only playable if the character/ | * **Basic Move Filter:** This move is only playable if the character/ | ||
+ | |||
* **Possible States:** | * **Possible States:** | ||
* **State:** Select whether the character must be standing (idle, moving back, moving forward), crouching, jumping straight, jumping forward, jumping back or down. | * **State:** Select whether the character must be standing (idle, moving back, moving forward), crouching, jumping straight, jumping forward, jumping back or down. | ||
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* **Block Stunned:** Can this move be executed while the player is block stunned? | * **Block Stunned:** Can this move be executed while the player is block stunned? | ||
* **Stunned: | * **Stunned: | ||
+ | * **Reset Stun Value:** Reset the stun value the character was in. | ||
NOTE: With the new Player Conditions system introduced in v1.5, your previous moves (from v1.0.x) will need to run a small automatic update. | NOTE: With the new Player Conditions system introduced in v1.5, your previous moves (from v1.0.x) will need to run a small automatic update. |