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move:playerconditions

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move:playerconditions [2022/12/06 15:23]
FreedTerror
move:playerconditions [2022/12/06 15:39] (current)
FreedTerror
Line 8: Line 8:
 **Self / Opponent** **Self / Opponent**
   * **Basic Move Filter:** This move is only playable if the character/opponent is executing one of the listed basic moves. To ignore this filter, leave this list with 0 elements.   * **Basic Move Filter:** This move is only playable if the character/opponent is executing one of the listed basic moves. To ignore this filter, leave this list with 0 elements.
 +
   * **Possible States:**   * **Possible States:**
      * **State:** Select whether the character must be standing (idle, moving back, moving forward), crouching, jumping straight, jumping forward, jumping back or down.      * **State:** Select whether the character must be standing (idle, moving back, moving forward), crouching, jumping straight, jumping forward, jumping back or down.
Line 16: Line 17:
      * **Block Stunned:** Can this move be executed while the player is block stunned?      * **Block Stunned:** Can this move be executed while the player is block stunned?
      * **Stunned:** Can this move be executed while the player is stunned?      * **Stunned:** Can this move be executed while the player is stunned?
 +     * **Reset Stun Value:** Reset the stun value the character was in.
  
 NOTE: With the new Player Conditions system introduced in v1.5, your previous moves (from v1.0.x) will need to run a small automatic update.  To do so, simply select each move from your move list.  Once the Move Editor loads it, it will automatically update them to the new system. NOTE: With the new Player Conditions system introduced in v1.5, your previous moves (from v1.0.x) will need to run a small automatic update.  To do so, simply select each move from your move list.  Once the Move Editor loads it, it will automatically update them to the new system.
move/playerconditions.1670358217.txt.gz · Last modified: 2022/12/06 15:23 by FreedTerror