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move:projectiles [2022/12/24 20:01]
FreedTerror
move:projectiles [2022/12/24 20:01]
FreedTerror
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 **Apply Different Air Force:** If enabled, how far should it push the opponent when hit in the air. **Apply Different Air Force:** If enabled, how far should it push the opponent when hit in the air.
-  * **Applied Force (Air)**When the projectile hits, how far should it push the airborne opponent.+  * **Applied Force (Air):** When the projectile hits, how far should it push the airborne opponent.
  
 **Apply Different Block Force:** If enabled, how far should it push the opponent when hit on block. **Apply Different Block Force:** If enabled, how far should it push the opponent when hit on block.
-  * **Applied Force (Block)**When the projectile hits, how far should it push the blocking opponent.+  * **Applied Force (Block):** When the projectile hits, how far should it push the blocking opponent.
  
 **Obey Directional Hit:** When the projectile hits, the forces applied will obey the opponent position in relation to the caster. **Obey Directional Hit:** When the projectile hits, the forces applied will obey the opponent position in relation to the caster.
move/projectiles.txt · Last modified: 2022/12/25 00:06 by FreedTerror