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move:projectiles [2022/12/24 20:00] FreedTerror |
move:projectiles [2022/12/25 00:06] (current) FreedTerror |
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**Limit Multicasting: | **Limit Multicasting: | ||
- | * **Only This Projectile**: If enabled, only this projectile can be active before more can be created. Useful if you only want a character to only have one projectile active at any given time. | + | * **Only This Projectile:** If enabled, only this projectile can be active before more can be created. Useful if you only want a character to only have one projectile active at any given time. |
- | * **On Screen Limit**: How many projectiles can be active at once. | + | * **On Screen Limit:** How many projectiles can be active at once. |
==== Hit Area ==== | ==== Hit Area ==== | ||
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**Apply Different Air Force:** If enabled, how far should it push the opponent when hit in the air. | **Apply Different Air Force:** If enabled, how far should it push the opponent when hit in the air. | ||
- | * **Applied Force (Air)**: When the projectile hits, how far should it push the airborne opponent. | + | * **Applied Force (Air):** When the projectile hits, how far should it push the airborne opponent. |
**Apply Different Block Force:** If enabled, how far should it push the opponent when hit on block. | **Apply Different Block Force:** If enabled, how far should it push the opponent when hit on block. | ||
- | * **Applied Force (Block)**: When the projectile hits, how far should it push the blocking opponent. | + | * **Applied Force (Block):** When the projectile hits, how far should it push the blocking opponent. |
**Obey Directional Hit:** When the projectile hits, the forces applied will obey the opponent position in relation to the caster. | **Obey Directional Hit:** When the projectile hits, the forces applied will obey the opponent position in relation to the caster. | ||
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**Destroy When Off Camera:** If enabled, the projectile will be destroyed if it goes past the camera' | **Destroy When Off Camera:** If enabled, the projectile will be destroyed if it goes past the camera' | ||
- | *Camera Bounds Offset: The offset of the camera' | + | |
==== Damage Options ==== | ==== Damage Options ==== |