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move:projectiles [2022/12/24 20:01]
FreedTerror
move:projectiles [2022/12/25 00:06] (current)
FreedTerror
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 **Apply Different Air Force:** If enabled, how far should it push the opponent when hit in the air. **Apply Different Air Force:** If enabled, how far should it push the opponent when hit in the air.
-  * **Applied Force (Air)**When the projectile hits, how far should it push the airborne opponent.+  * **Applied Force (Air):** When the projectile hits, how far should it push the airborne opponent.
  
 **Apply Different Block Force:** If enabled, how far should it push the opponent when hit on block. **Apply Different Block Force:** If enabled, how far should it push the opponent when hit on block.
-  * **Applied Force (Block)**When the projectile hits, how far should it push the blocking opponent.+  * **Applied Force (Block):** When the projectile hits, how far should it push the blocking opponent.
  
 **Obey Directional Hit:** When the projectile hits, the forces applied will obey the opponent position in relation to the caster. **Obey Directional Hit:** When the projectile hits, the forces applied will obey the opponent position in relation to the caster.
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 **Destroy When Off Camera:** If enabled, the projectile will be destroyed if it goes past the camera's left or right boundary. **Destroy When Off Camera:** If enabled, the projectile will be destroyed if it goes past the camera's left or right boundary.
-  *Camera Bounds Offset: The offset of the camera's bounds. Use this to change where the projectile gets destroyed.+  * **Camera Bounds Offset:** The offset of the camera's bounds. Use this to change where the projectile gets destroyed.
  
 ==== Damage Options ==== ==== Damage Options ====
move/projectiles.1671930060.txt.gz · Last modified: 2022/12/24 20:01 by FreedTerror