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move:selfappliedforce [2013/12/11 20:51]
Mistermind created
move:selfappliedforce [2016/01/18 02:50]
Mistermind
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 ====== Self Applied Forces ====== ====== Self Applied Forces ======
-Use this to apply forces to the character during the move. Useful when creating moves like uppercuts (//dragon punches//Dash Punches, slides, divekicks, etc. Any move that needs to push your character in one of many directions.+Use this to apply forces to the character during the move. Useful when creating moves like uppercuts (//dragon punches//), dash punches, slides, divekicks, etc. Any move that needs to push your character in one of many directions.
  
 {{ :move:move_force.jpg?nolink |}} {{ :move:move_force.jpg?nolink |}}
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 +----
  
 **Casting Frame:** When during the move should the force be applied. **Casting Frame:** When during the move should the force be applied.
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 **Reset X Force:** When this force is applied, this character may already be under the effects of other forces. Should its horizontal value be reset? **Reset X Force:** When this force is applied, this character may already be under the effects of other forces. Should its horizontal value be reset?
  
-**Reset Force:** When this force is applied, this character may already be under the effects of other forces. Should its vertical value be reset?+**Reset Force:** When this force is applied, this character may already be under the effects of other forces. Should its vertical value be reset?
  
 **Force Applied:** The horizontal (x) and vertical (y) forces that you want to apply. The impact of these numbers may vary depending on the characters weight and game's gravity. **Force Applied:** The horizontal (x) and vertical (y) forces that you want to apply. The impact of these numbers may vary depending on the characters weight and game's gravity.
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-[[move:introduction|< Back to Move Editor]]+[[move:start|< Back to Move Editor]]
move/selfappliedforce.txt · Last modified: 2021/04/26 23:29 by Mistermind