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move:start [2015/05/22 22:53]
Mistermind
move:start [2022/12/23 16:26] (current)
FreedTerror
Line 1: Line 1:
 ====== Move Editor ====== ====== Move Editor ======
-Create and edit all your attacks and special moves here. This is the kind of tool used by big companies like Capcom and NeatherRealms to create and balance their games.+Create and edit all your attacks and special moves here. This is the kind of tool used by big companies like Capcom and NeatherRealms use to create and balance their games.
  
 Open an existing move file or create a new one. For this introduction we will be using several moves from the folder below. These moves are already targeted to the character Mike. Open an existing move file or create a new one. For this introduction we will be using several moves from the folder below. These moves are already targeted to the character Mike.
  
-Folder Location: ''.\UFE\Characters\Mike\Moves''\\ +Folder Location: ''.\UFE\Demo\Characters\Mike\Moves''\\ 
-(SOURCE VERSION) Inherits from: ''.\UFE\Scripts\MoveInfo.cs''\\ +(SOURCE VERSION) Inherits from: ''.\UFE\Engine\Scripts\MoveInfo.cs''\\ 
-(OTHER VERSIONS) Inherits from: ''.\UFE\Plugins\UFE.dll\MoveInfo''\\+(OTHER VERSIONS) Inherits from: ''.\UFE\Engine\Plugins\UFE.dll\MoveInfo''\\
  
 To create a new move, in the project window click on ''Create -> U.F.E. -> Move File''. To create a new move, in the project window click on ''Create -> U.F.E. -> Move File''.
  
 ---- ----
-{{ :move:move_start.png?nolink|}} 
  
 ===== Content ===== ===== Content =====
 +{{ :move:move_start.png?nolink|}}
  
   * [[move:general|General]]   * [[move:general|General]]
-  * [[move:gaugemeterOptions|Gauge/Meter Options]]+  * [[move:gauge|Gauge/Meter Options]]
   * [[move:animation|Animation]]   * [[move:animation|Animation]]
   * [[move:activeFrames|Active Frames]]   * [[move:activeFrames|Active Frames]]
Line 27: Line 27:
   * [[move:soundEffects|Sound Effects]]   * [[move:soundEffects|Sound Effects]]
   * [[move:textAlerts|Text Alerts]]   * [[move:textAlerts|Text Alerts]]
 +  * [[move:sortLayer|Sort Layer]]
   * [[move:stanceChanges|Stance Changes]]   * [[move:stanceChanges|Stance Changes]]
   * [[move:selfAppliedForce|Self Applied Force]]   * [[move:selfAppliedForce|Self Applied Force]]
 +  * [[move:opponentAppliedForce|Opponent Applied Force]]
 +  * [[move:bodypartsVisibilityChanges|Body Parts Visibility Changes]]
   * [[move:slowMotionEffects|Slow Motion Effects]]   * [[move:slowMotionEffects|Slow Motion Effects]]
   * [[move:armor|Armor Options]]   * [[move:armor|Armor Options]]
 +  * [[move:lockonframes|Lock-On Frames]]
   * [[move:invincibleFrames|Invincible Frames]]   * [[move:invincibleFrames|Invincible Frames]]
 +  * [[move:stateOverride|State Override]]
   * [[move:projectiles|Projectiles]]   * [[move:projectiles|Projectiles]]
-  * [[move:aiDefinitions|A.I. Definitions]] ([[http://forum.unity3d.com/threads/u-f-e-addon-fuzzy-a-i.277086/|Fuzzy A.I Addon]] Required)+  * [[move:aiDefinitions|A.I. Definitions]] ([[http://forum.unity3d.com/threads/u-f-e-addon-fuzzy-a-i.277086/|Fuzzy A.I]])
  
  
-\\ +----
-\\+
 ===== Video Tutorial ===== ===== Video Tutorial =====
-{{youtube>large:vmrGV6BY-bg }}+ 
 +{{youtube>vmrGV6BY-bg }}
  
 ---- ----
  
 [[:start|< Back to Universal Fighting Engine - Introduction]] [[:start|< Back to Universal Fighting Engine - Introduction]]
move/start.1432349618.txt.gz · Last modified: 2015/05/22 22:53 by Mistermind