This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
ai:definitions [2014/10/26 21:24] Mistermind |
ai:definitions [2014/10/26 21:36] (current) Mistermind |
||
---|---|---|---|
Line 9: | Line 9: | ||
In opponent' | In opponent' | ||
- | Examples: | + | Default Values |
- | Very Weak: 0.05 | + | |
- | An attacking move that deals a total of 5% damage (based on opponent' | + | * Weak: 0.1 (10% damage) |
- | + | * Medium: 0.15 (15% damage) | |
- | Very Strong: 0.25 | + | * Strong: 0.2 (20% damage) |
- | An attacking move that deals a total of 25% damage | + | |
Line 34: | Line 34: | ||
===== Desirability ===== | ===== Desirability ===== | ||
- | On a scale of 0 to 1, how much weight does desirability impact on each decision. | + | On a scale of 0 to 1, how much weight does desirability impact on each decision. By default, every possible reaction has a weight of 0 (The Worst Option). When the AI sees nothing higher than 0 as viable option, it stays on //stand by// (idle). |
Default Values | Default Values |