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animationtypes [2014/01/31 14:15] Mistermind [Mecanim] |
animationtypes [2016/09/19 16:28] Mistermind [Mecanim] |
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* With the use of a global humanoid rig system, you can virtually have any animation on any humanoid model | * With the use of a global humanoid rig system, you can virtually have any animation on any humanoid model | ||
* Has an automated mirror system (better processor usage and no texture glitches when mirroring characters) | * Has an automated mirror system (better processor usage and no texture glitches when mirroring characters) | ||
- | * Lots of extra options when it comes to minimal adjustments such as small rotation errors and root position in the inspector' | + | * Lots of extra options when it comes to minimal adjustments such as small rotation errors and root position in the //Animations// tab |
**Cons:** | **Cons:** | ||
* Each animation has to be carefully adjusted in the Animations tab of the FBX file, as they can suffer rotation and position errors during conversion to [[http:// | * Each animation has to be carefully adjusted in the Animations tab of the FBX file, as they can suffer rotation and position errors during conversion to [[http:// | ||
- | * //Animation preview// in the move editor only works with the default avatar for that animation | ||
- | * Because of the current [[http:// | ||
- | * Setting [[character: | ||
- | * Setting animations to a negative speed may cause visual glitches | ||
- | * Animation Flow must be marked as // | ||
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