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animationtypes [2014/01/31 14:16]
Mistermind [Mecanim]
animationtypes [2016/09/19 16:29] (current)
Mistermind [Legacy]
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 **Cons:** **Cons:**
   * Each animation has to be carefully adjusted in the Animations tab of the FBX file, as they can suffer rotation and position errors during conversion to [[http://docs.unity3d.com/Documentation/Components/class-Avatar.html|Humanoid]] rather frequently   * Each animation has to be carefully adjusted in the Animations tab of the FBX file, as they can suffer rotation and position errors during conversion to [[http://docs.unity3d.com/Documentation/Components/class-Avatar.html|Humanoid]] rather frequently
-  * //Animation preview// in the move editor only works with the default avatar for that animation 
-  * Because of the current [[http://forum.unity3d.com/threads/206301-Mecanim-Review-(Unity-4-2)|limited access]] to Mecanim source, the work around used to control Mecanim animations is fairly limited 
-  * Setting [[character:movesets|Interpolation Speed]] higher then 0 may cause some visual glitches 
-  * Setting animations to a negative speed may cause visual glitches 
-  * Animation Flow must be marked as //Smoother// if Mecanim is selected 
  
 ---- ----
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 ==== Legacy ==== ==== Legacy ====
 **Pros:** **Pros:**
-  * None of the limitations posted above+  * Easier to import to Unity 
 +  * Better if you prefer having full control of your animation outside of Unity
  
 **Cons:** **Cons:**
animationtypes.1391195761.txt.gz · Last modified: 2014/01/31 14:16 by Mistermind