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changelog [2023/12/16 18:49]
Mistermind
changelog [2024/01/02 20:04]
Mistermind [Version 2.6.0]
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 ==== Version 2.6.0 ==== ==== Version 2.6.0 ====
-  * All network synchronization issues fixed (video soon)+  * All network synchronization issues fixed
   * Major refactors all around the code base (renames, intellisense changes, removed redundancies and unused code)   * Major refactors all around the code base (renames, intellisense changes, removed redundancies and unused code)
   * Larger files split into smaller classes/partial classes   * Larger files split into smaller classes/partial classes
   * Reworked connection handlers   * Reworked connection handlers
-  * Added "You" tag to local player during online games 
   * Added ability to test network with AI controlled players   * Added ability to test network with AI controlled players
   * Animation Mapper improved. Maps are now saved in a separated file and attached to each Move Set.   * Animation Mapper improved. Maps are now saved in a separated file and attached to each Move Set.
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   * Added new option under Network Connection screen: Region Select   * Added new option under Network Connection screen: Region Select
   * Added option for the player to change the desired input delay and the use of rollback in the demo   * Added option for the player to change the desired input delay and the use of rollback in the demo
 +  * "You" tag to local player during online games reinstated
   * Improved and refactored stance changes   * Improved and refactored stance changes
   * Updated logo and menu backgrounds   * Updated logo and menu backgrounds
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   * Fixed issue where characters stay crouched after round is over   * Fixed issue where characters stay crouched after round is over
   * Added ability to add custom screens under Global -> GUI (now called Custom Interfaces)   * Added ability to add custom screens under Global -> GUI (now called Custom Interfaces)
 +  * Fixed window menu options and grouped into the correct group
 +  * Removed Lan Options from Global Editor -> Network Options (deprecated)
 +  * Adde new option to Global Editor -> Network Options: Particle Control
 +  * Fixed issue where projectiles would collide with inactive assists
 +  * Added new input manager option: Native Touch Controls (uses a simple open source GUI solution for touch inputs)
 +  * Refactored unique Id. Now its no longer attached to the move name (moves can have repeated names when mapping animations)
  
 Forum Post: http://www.ufe3d.com/forum/viewtopic.php?id=4305 Forum Post: http://www.ufe3d.com/forum/viewtopic.php?id=4305
changelog.txt · Last modified: 2024/01/04 00:58 by Mistermind