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changelog [2024/01/02 20:04]
Mistermind [Version 2.6.0]
changelog [2024/12/04 03:02] (current)
Mistermind
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 +==== Version 2.7.0 ====
 +  * Updated to Unity 6 (still compatible with older versions)
 +  * Added support for [[https://assetstore.unity.com/packages/tools/network/mirror-129321|Mirror Networking]] for LAN Matches (by [[https://www.youtube.com/watch?v=n1PkARn9F-4|Kinbona Limited]])
 +  * Added new UFE Wizard Window
 +  * Created auto-update system to help retrieve data from old UFE versions
 +  * Major fixes and improvements throughout all UFE editors
 +  * Added ability to copy/paste individual editor sections as well as the ability to undo changes (Ctrl+Z)
 +  * Several Global Options encapsulated into new group: Match Options (no definition changes)
 +  * Several Move Options encapsulated into new group: Presentation (no definition changes)
 +  * New Editor Window: Move Set Editor (detached from Character Editor)
 +  * Added ability to override character's default physics when switching Move Sets
 +  * Added new physics modifiers: Allows for damage, stun and gauge (de)buffs when switching stances
 +  * Added new basic moves: Standing (Right/Left) Hit and Dizzy
 +  * Added new option under Global -> Match Options -> Round: Allow Finishing Move (uses Dizzy)
 +  * Added new Camera Editor option under Move -> [[move:cinematics|Cinematics]]
 +  * Added several new sub-options to Move -> Hit Options -> [[move:activeframes|Hit]]
 +  * Hit -> Damage integrated into new option under Hit-> Hit Options -> Meter Adjustments
 +  * Gauge and life systems reworked into a new meter system (also used in Challenge and Training Modes)
 +  * Move -> Hit Options -> Blockable Options expanded
 +  * Added new Option to Move Editor: Teleport
 +  * Move Editor -> Projectile options expanded (now uses the same data fields as hit options)
 +  * Several new additions made to Challenge Mode
 +  * Support for Simple AI on Challenges (scripted/pre-rec movement)
 +  * Added support for Quick/Delayed Stand under Global -> Match Options -> Knock Down Options
 +  * Map Recorder can now record the entire cast of characters from a global file at once
 +  * Fixed issue with Move ID conflict issues (replaced with GUID)
 +  * (Source) Editor options separated into modular files
 +  * (code) Added new events: OnGaugeDrained and OnFirstHit
 +  * (code) Added new utils class: UFEInput. Ex: ''UFEInput.GetButtonDown(player: 1, button: 1)''
 +  * Several [[https://trello.com/c/3GAblTke/139-ufe-270|bug fixes]] (pointed out by the [[https://discord.gg/hGMZhF7|community]])
 +
 +Forum Post: https://www.ufe3d.com/forum/viewtopic.php?id=5963
 +
 +----
 ==== Version 2.6.0 ==== ==== Version 2.6.0 ====
   * All network synchronization issues fixed   * All network synchronization issues fixed
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 **Download new package:**\\ **Download new package:**\\
-  * __Asset Store:__ Under Unity, click on Window -> Package Manager. Find your UFE version and click "download", then "import".+  * __Asset Store:__ Under Unity, click on Window -> Package Manager. Find your UFE version and click "download", then "import". If you are seeing errors or file conflicts that means some files might have changed. In this case, **delete** the original UFE folder first.
   * __Payhip:__ Use the **same link** that was provided when you first purchased the product to download this update. If you run into issues send me a [[mailto:mistermind@live.com|private message]] with the e-mail used in the purchase so I can validate it and help you.   * __Payhip:__ Use the **same link** that was provided when you first purchased the product to download this update. If you run into issues send me a [[mailto:mistermind@live.com|private message]] with the e-mail used in the purchase so I can validate it and help you.
  
changelog.1704243896.txt.gz · Last modified: 2024/01/02 20:04 by Mistermind