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changelog [2024/12/01 21:58]
Mistermind
changelog [2024/12/04 03:02] (current)
Mistermind
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 ==== Version 2.7.0 ==== ==== Version 2.7.0 ====
   * Updated to Unity 6 (still compatible with older versions)   * Updated to Unity 6 (still compatible with older versions)
 +  * Added support for [[https://assetstore.unity.com/packages/tools/network/mirror-129321|Mirror Networking]] for LAN Matches (by [[https://www.youtube.com/watch?v=n1PkARn9F-4|Kinbona Limited]])
 +  * Added new UFE Wizard Window
 +  * Created auto-update system to help retrieve data from old UFE versions
   * Major fixes and improvements throughout all UFE editors   * Major fixes and improvements throughout all UFE editors
   * Added ability to copy/paste individual editor sections as well as the ability to undo changes (Ctrl+Z)   * Added ability to copy/paste individual editor sections as well as the ability to undo changes (Ctrl+Z)
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   * New Editor Window: Move Set Editor (detached from Character Editor)   * New Editor Window: Move Set Editor (detached from Character Editor)
   * Added ability to override character's default physics when switching Move Sets   * Added ability to override character's default physics when switching Move Sets
 +  * Added new physics modifiers: Allows for damage, stun and gauge (de)buffs when switching stances
   * Added new basic moves: Standing (Right/Left) Hit and Dizzy   * Added new basic moves: Standing (Right/Left) Hit and Dizzy
   * Added new option under Global -> Match Options -> Round: Allow Finishing Move (uses Dizzy)   * Added new option under Global -> Match Options -> Round: Allow Finishing Move (uses Dizzy)
   * Added new Camera Editor option under Move -> [[move:cinematics|Cinematics]]   * Added new Camera Editor option under Move -> [[move:cinematics|Cinematics]]
-  * Added new sub-options added to Move -> Hit Options -> [[move:activeframes|Hit]] +  * Added several new sub-options to Move -> Hit Options -> [[move:activeframes|Hit]]
-  * Move -> Hit Options -> Blockable Options expanded +
-  * Added new Option to Move Editor: Teleport+
   * Hit -> Damage integrated into new option under Hit-> Hit Options -> Meter Adjustments   * Hit -> Damage integrated into new option under Hit-> Hit Options -> Meter Adjustments
   * Gauge and life systems reworked into a new meter system (also used in Challenge and Training Modes)   * Gauge and life systems reworked into a new meter system (also used in Challenge and Training Modes)
 +  * Move -> Hit Options -> Blockable Options expanded
 +  * Added new Option to Move Editor: Teleport
 +  * Move Editor -> Projectile options expanded (now uses the same data fields as hit options)
   * Several new additions made to Challenge Mode   * Several new additions made to Challenge Mode
   * Support for Simple AI on Challenges (scripted/pre-rec movement)   * Support for Simple AI on Challenges (scripted/pre-rec movement)
-  * Map Recorder can now record the entire cast of characters in game at once+  * Added support for Quick/Delayed Stand under Global -> Match Options -> Knock Down Options 
 +  * Map Recorder can now record the entire cast of characters from global file at once
   * Fixed issue with Move ID conflict issues (replaced with GUID)   * Fixed issue with Move ID conflict issues (replaced with GUID)
 +  * (Source) Editor options separated into modular files
   * (code) Added new events: OnGaugeDrained and OnFirstHit   * (code) Added new events: OnGaugeDrained and OnFirstHit
   * (code) Added new utils class: UFEInput. Ex: ''UFEInput.GetButtonDown(player: 1, button: 1)''   * (code) Added new utils class: UFEInput. Ex: ''UFEInput.GetButtonDown(player: 1, button: 1)''
changelog.1733108290.txt.gz · Last modified: 2024/12/01 21:58 by Mistermind