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changelog [2024/12/01 21:58] Mistermind |
changelog [2024/12/04 03:02] (current) Mistermind |
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==== Version 2.7.0 ==== | ==== Version 2.7.0 ==== | ||
* Updated to Unity 6 (still compatible with older versions) | * Updated to Unity 6 (still compatible with older versions) | ||
+ | * Added support for [[https:// | ||
+ | * Added new UFE Wizard Window | ||
+ | * Created auto-update system to help retrieve data from old UFE versions | ||
* Major fixes and improvements throughout all UFE editors | * Major fixes and improvements throughout all UFE editors | ||
* Added ability to copy/paste individual editor sections as well as the ability to undo changes (Ctrl+Z) | * Added ability to copy/paste individual editor sections as well as the ability to undo changes (Ctrl+Z) | ||
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* New Editor Window: Move Set Editor (detached from Character Editor) | * New Editor Window: Move Set Editor (detached from Character Editor) | ||
* Added ability to override character' | * Added ability to override character' | ||
+ | * Added new physics modifiers: Allows for damage, stun and gauge (de)buffs when switching stances | ||
* Added new basic moves: Standing (Right/ | * Added new basic moves: Standing (Right/ | ||
* Added new option under Global -> Match Options -> Round: Allow Finishing Move (uses Dizzy) | * Added new option under Global -> Match Options -> Round: Allow Finishing Move (uses Dizzy) | ||
* Added new Camera Editor option under Move -> [[move: | * Added new Camera Editor option under Move -> [[move: | ||
- | * Added new sub-options | + | * Added several |
- | * Move -> Hit Options -> Blockable Options expanded | + | |
- | * Added new Option to Move Editor: Teleport | + | |
* Hit -> Damage integrated into new option under Hit-> Hit Options -> Meter Adjustments | * Hit -> Damage integrated into new option under Hit-> Hit Options -> Meter Adjustments | ||
* Gauge and life systems reworked into a new meter system (also used in Challenge and Training Modes) | * Gauge and life systems reworked into a new meter system (also used in Challenge and Training Modes) | ||
+ | * Move -> Hit Options -> Blockable Options expanded | ||
+ | * Added new Option to Move Editor: Teleport | ||
+ | * Move Editor -> Projectile options expanded (now uses the same data fields as hit options) | ||
* Several new additions made to Challenge Mode | * Several new additions made to Challenge Mode | ||
* Support for Simple AI on Challenges (scripted/ | * Support for Simple AI on Challenges (scripted/ | ||
- | * Map Recorder can now record the entire cast of characters | + | |
+ | | ||
* Fixed issue with Move ID conflict issues (replaced with GUID) | * Fixed issue with Move ID conflict issues (replaced with GUID) | ||
+ | * (Source) Editor options separated into modular files | ||
* (code) Added new events: OnGaugeDrained and OnFirstHit | * (code) Added new events: OnGaugeDrained and OnFirstHit | ||
* (code) Added new utils class: UFEInput. Ex: '' | * (code) Added new utils class: UFEInput. Ex: '' |