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changelog [2023/08/13 04:33]
Mistermind [Version 2.5.3]
changelog [2024/01/04 00:58] (current)
Mistermind [How to update your UFE build]
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 ===== UFE 2.x ===== ===== UFE 2.x =====
 [[https://forum.unity.com/threads/universal-fighting-engine-2.541442/|Major Update]]\\ [[https://forum.unity.com/threads/universal-fighting-engine-2.541442/|Major Update]]\\
-[[http://www.ufe3d.com/doku.php/global:netcode#converting_to_20|Upgrade instructions]]+[[http://www.ufe3d.com/doku.php/global:netcode#converting_to_20|1.0 to 2.0 Conversion instructions]]
  
  
 +==== Version 2.6.0 ====
 +  * All network synchronization issues fixed
 +  * Major refactors all around the code base (renames, intellisense changes, removed redundancies and unused code)
 +  * Larger files split into smaller classes/partial classes
 +  * Reworked connection handlers
 +  * Added ability to test network with AI controlled players
 +  * Animation Mapper improved. Maps are now saved in a separated file and attached to each Move Set.
 +  * Added support for Speed Key Frames on Animation Mapper
 +  * Updated how Random Matches are searched (now uses JoinOrCreateRandomMatch)
 +  * Particle Effects now properly sync up with rollbacks, pauses and replays
 +  * Added new option under Network Connection screen: Region Select
 +  * Added option for the player to change the desired input delay and the use of rollback in the demo
 +  * "You" tag to local player during online games reinstated
 +  * Improved and refactored stance changes
 +  * Updated logo and menu backgrounds
 +  * Refactored UFEScreens and derivered classed
 +  * Fixed several issues with menu interfaces while using controllers
 +  * Added ability to select "Character Specific Moves" under Move Editor -> Move Links
 +  * Fixed issue with invincible frames would linger when linking multiple moves
 +  * Fixed issue where characters stay crouched after round is over
 +  * Added ability to add custom screens under Global -> GUI (now called Custom Interfaces)
 +  * Fixed window menu options and grouped into the correct group
 +  * Removed Lan Options from Global Editor -> Network Options (deprecated)
 +  * Adde new option to Global Editor -> Network Options: Particle Control
 +  * Fixed issue where projectiles would collide with inactive assists
 +  * Added new input manager option: Native Touch Controls (uses a simple open source GUI solution for touch inputs)
 +  * Refactored unique Id. Now its no longer attached to the move name (moves can have repeated names when mapping animations)
 +
 +Forum Post: http://www.ufe3d.com/forum/viewtopic.php?id=4305
 +
 +----
 ==== Version 2.5.3 ==== ==== Version 2.5.3 ====
 +  * Added new option under Move Editor -> [[move:projectiles|Projectiles]]: Follow Caster
 +  * Added option "Spin Around Character" when "Follow Character" is toggled under Move Editor -> [[move:projectiles|Projectiles]]
 +  * Added new move to Mecanim Bot and Suzan: Spinning Orbs (Down + Forward Btn 1/2, cost 2 bars, creates two spinning orbs around character)
   * Refactored and fixed issues introduced to Legacy Animation Control (LegacyControl.cs) from previous update   * Refactored and fixed issues introduced to Legacy Animation Control (LegacyControl.cs) from previous update
   * Fixed issue with deterioration code being applied on the first hit of the combo   * Fixed issue with deterioration code being applied on the first hit of the combo
 +  * Fixed combo hits so it accounts for hits done to assists
   * Fixed issue on Hitbox Editor where the field names would not align with the active frames column   * Fixed issue on Hitbox Editor where the field names would not align with the active frames column
-  * Refactored Opponent Override's "Move To Position" option.+  * Refactored debugger text to be an attachable game object under [[global:debugoptions|Global Editor]] 
 +  * Refactored Opponent Override's "Move To Position" option
   * Added "Force Grounded" to Opponent Override   * Added "Force Grounded" to Opponent Override
   * Added option to use resource path instead of character prefab for character preview under Move files and Hitbox Editor   * Added option to use resource path instead of character prefab for character preview under Move files and Hitbox Editor
-  * Fixed issue where using the "Prefab" option under Move Editor -> Cinematic Options would not terminate after duration value+  * Fixed issue where using the "Prefab" option under Move Editor -> Cinematic Options would not terminate after duration ends
   * Changed "Maximum Bounces" value type from Fix64 to int (value reset)   * Changed "Maximum Bounces" value type from Fix64 to int (value reset)
   * Added a warning when a move being linked is not listed under the character's move set   * Added a warning when a move being linked is not listed under the character's move set
   * Fixed "Mirror on P2 side" for particles spawned under Move Editor   * Fixed "Mirror on P2 side" for particles spawned under Move Editor
-  * Added new option under Move Editor -> Projectiles: Follow Caster +  * Projectile collision and blockable area detection refactored into FluxCapacitor Check Hit segment 
-  * Added option "Spin Around Character" when "Follow Character" is toggled under Move Editor -> Projectiles +  * ''Preview All Hitboxes'' is now true by default on HitboxScript (Displays both Blockable Area and Collision Mass) 
-  * Added new move to Mecanim Bot and Suzan: Spinning Orbs (Down + Forward Btn 1/2, cost 2 bars, creates two spinning orbs around character+  * Fixed multiple blockable area values through out move templates (blockable area must be set at least frame before the hit
 +  * Fixed issue with Story Mode Demo (TextureConversationBeforeBattleScreen delay was set to 0)
  
 +Forum Post: http://www.ufe3d.com/forum/viewtopic.php?id=4177
  
 ---- ----
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     * Fixed PUN2 importing issues     * Fixed PUN2 importing issues
     * Encapsulated main definitions under UFE3D namespace (less chance of name conflict)     * Encapsulated main definitions under UFE3D namespace (less chance of name conflict)
 +
 +Forum Post: http://www.ufe3d.com/forum/viewtopic.php?id=2597
  
 ---- ----
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 **Download new package:**\\ **Download new package:**\\
-  * __Asset Store:__ Under Unity, click on Window -> Package Manager. Find your UFE version and click "download", then "import".+  * __Asset Store:__ Under Unity, click on Window -> Package Manager. Find your UFE version and click "download", then "import". If you are seeing errors or file conflicts that means some files might have changed. In this case, **delete** the original UFE folder first.
   * __Payhip:__ Use the **same link** that was provided when you first purchased the product to download this update. If you run into issues send me a [[mailto:mistermind@live.com|private message]] with the e-mail used in the purchase so I can validate it and help you.   * __Payhip:__ Use the **same link** that was provided when you first purchased the product to download this update. If you run into issues send me a [[mailto:mistermind@live.com|private message]] with the e-mail used in the purchase so I can validate it and help you.
  
changelog.1691915582.txt.gz · Last modified: 2023/08/13 04:33 by Mistermind