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changelog [2023/08/23 04:49]
Mistermind [UFE 2.x]
changelog [2024/01/04 00:58] (current)
Mistermind [How to update your UFE build]
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 +==== Version 2.6.0 ====
 +  * All network synchronization issues fixed
 +  * Major refactors all around the code base (renames, intellisense changes, removed redundancies and unused code)
 +  * Larger files split into smaller classes/partial classes
 +  * Reworked connection handlers
 +  * Added ability to test network with AI controlled players
 +  * Animation Mapper improved. Maps are now saved in a separated file and attached to each Move Set.
 +  * Added support for Speed Key Frames on Animation Mapper
 +  * Updated how Random Matches are searched (now uses JoinOrCreateRandomMatch)
 +  * Particle Effects now properly sync up with rollbacks, pauses and replays
 +  * Added new option under Network Connection screen: Region Select
 +  * Added option for the player to change the desired input delay and the use of rollback in the demo
 +  * "You" tag to local player during online games reinstated
 +  * Improved and refactored stance changes
 +  * Updated logo and menu backgrounds
 +  * Refactored UFEScreens and derivered classed
 +  * Fixed several issues with menu interfaces while using controllers
 +  * Added ability to select "Character Specific Moves" under Move Editor -> Move Links
 +  * Fixed issue with invincible frames would linger when linking multiple moves
 +  * Fixed issue where characters stay crouched after round is over
 +  * Added ability to add custom screens under Global -> GUI (now called Custom Interfaces)
 +  * Fixed window menu options and grouped into the correct group
 +  * Removed Lan Options from Global Editor -> Network Options (deprecated)
 +  * Adde new option to Global Editor -> Network Options: Particle Control
 +  * Fixed issue where projectiles would collide with inactive assists
 +  * Added new input manager option: Native Touch Controls (uses a simple open source GUI solution for touch inputs)
 +  * Refactored unique Id. Now its no longer attached to the move name (moves can have repeated names when mapping animations)
 +
 +Forum Post: http://www.ufe3d.com/forum/viewtopic.php?id=4305
 +
 +----
 ==== Version 2.5.3 ==== ==== Version 2.5.3 ====
   * Added new option under Move Editor -> [[move:projectiles|Projectiles]]: Follow Caster   * Added new option under Move Editor -> [[move:projectiles|Projectiles]]: Follow Caster
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 **Download new package:**\\ **Download new package:**\\
-  * __Asset Store:__ Under Unity, click on Window -> Package Manager. Find your UFE version and click "download", then "import".+  * __Asset Store:__ Under Unity, click on Window -> Package Manager. Find your UFE version and click "download", then "import". If you are seeing errors or file conflicts that means some files might have changed. In this case, **delete** the original UFE folder first.
   * __Payhip:__ Use the **same link** that was provided when you first purchased the product to download this update. If you run into issues send me a [[mailto:mistermind@live.com|private message]] with the e-mail used in the purchase so I can validate it and help you.   * __Payhip:__ Use the **same link** that was provided when you first purchased the product to download this update. If you run into issues send me a [[mailto:mistermind@live.com|private message]] with the e-mail used in the purchase so I can validate it and help you.
  
changelog.1692780561.txt.gz · Last modified: 2023/08/23 04:49 by Mistermind