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character:start [2014/10/30 19:30] Justin H. |
character:start [2022/11/02 15:00] (current) FreedTerror |
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====== Character Editor ====== | ====== Character Editor ====== | ||
- | Here you can open an existing character info file or create a new one. For this introduction we will use the character | + | Here you can open an existing character info file or create a new one. Follow |
- | File Location: '' | + | Character Sample: '' |
(SOURCE VERSION) Inherits from: '' | (SOURCE VERSION) Inherits from: '' | ||
(OTHER VERSIONS) Inherits from: '' | (OTHER VERSIONS) Inherits from: '' | ||
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Set all the major variables a character has as well as their move sets and most importantly, | Set all the major variables a character has as well as their move sets and most importantly, | ||
- | {{ :character:character_start.png? | + | {{ :character:charactereditor.png? |
- | **Portrail (small)**: Can be used in your own GUI. You can find an usage example on CharacterSelectionScript.cs | + | **Gameplay Type:**: Select a gameplay type. |
- | **Characters | + | **Portrail (small)**: Can be used in your own GUI. You can find an usage example on '' |
+ | |||
+ | **Portrail (big)**: Can be used in your own GUI. Code example at '' | ||
+ | |||
+ | **Name**: The name of the character. | ||
**Age**: Age of this character. This, along with other information can be later displayed in a custom GUI. | **Age**: Age of this character. This, along with other information can be later displayed in a custom GUI. | ||
- | **Blood Type**: The character' | + | **Blood Type**: The character' |
**Gender**: The character' | **Gender**: The character' | ||
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**Max Gauge**: The maximum amount of gauge (meter) this character can retain. | **Max Gauge**: The maximum amount of gauge (meter) this character can retain. | ||
- | |||
- | **Portrail (big)**: Can be used in your own GUI. Code example at '' | ||
**Alternative Color**: In case of mirror match, the game will attempt on changing the rendered color of player 2 to this color. | **Alternative Color**: In case of mirror match, the game will attempt on changing the rendered color of player 2 to this color. | ||
+ | |||
+ | **Character Selection Animation**: | ||
**Death Sound**: If defeated, this sound will be played. | **Death Sound**: If defeated, this sound will be played. | ||
- | **Description**: | + | **Description**: |
- | + | ||
- | **Debug Info**: Sets what to display for this character when [[global: | + | |
- | + | ||
- | * Move Info: Displays the name and current frame of the current move. | + | |
- | * Position: Displays the position of the character. | + | |
- | * Life Points: Displays the life points. | + | |
- | * State: Displays the current state the character is in (Stand, Crouch, Straight Jump, Forward Jump, Back Jump, Down). | + | |
- | * SubState: Displays the current sub-state the character is in (Idle, Moving Forward, Moving Back, Blocking, Stunned). | + | |
- | * StunTime: Displays the how much longer stun will last. | + | |
- | * ComboHits: Current Combo count. | + | |
- | * Input Held Time: Creates | + | |
- | * Button Sequence (Console): Writes the current button sequence into the Unity console. | + | |
- | + | ||
- | NOTE: some Debug Info will only show when it can. For instance, Move Info won't show a move if the character is not performing a move, and StunTime will not display if the character is not stunned. | + | |
**Sub-content: | **Sub-content: | ||
+ | * [[character: | ||
* [[character: | * [[character: | ||
* [[character: | * [[character: | ||
* [[character: | * [[character: | ||
+ | * [[character: | ||
+ | * [[character: | ||
* [[character: | * [[character: | ||
- | * [[character: | + | * [[character: |
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+ | {{youtube> | ||
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+ | ---- | ||
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[[: | [[: |