User Tools

Site Tools


global:announcer

This is an old revision of the document!


Announcer

Set your game announcer here. Currently this feature supports up to 10 events that will trigger these sounds.

Notes: For announcer combos, higher hit sounds override lower hit sounds. Example: If you have sounds for 10 hits combo and 20 hits combo, if the combo ends at 21, only the 20 hits combo will be played.


Code access:

UFE.config.announcerOptions

Code example:

UFE.PlaySound(UFE.config.announcerOptions.fight);

< Back to Global Editor

global/announcer.1393912942.txt.gz · Last modified: 2014/03/04 01:02 by Mistermind