User Tools

Site Tools


global:announcer

Announcer

(Deprecated after 1.6 update. This option moved to Global Options -> GUI Options under Battle GUI)

Set your game announcer here. Currently this feature supports up to 10 events that will trigger these sounds.

Notes: For announcer combos, higher hit sounds override lower hit sounds.
Example: If you have sounds for 10 hits combo and 20 hits combo, if the combo ends at 21, only the 20 hits combo will be played.


Code access:

UFE.config.announcerOptions

Code example:

UFE.PlaySound(UFE.config.announcerOptions.fight);

< Back to Global Editor

global/announcer.txt · Last modified: 2015/05/15 03:58 by Daniel E.