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Set how combos and deterioration behave in your game.
Block Input: The selected game input for blocking.
Block Effect: A prefab with particle effects that is fired when the character blocks.
Effect Kill Time: How long should the effect last before being destroyed.
Block Sound: A sound effect that plays when a character blocks.
Allow Air Block: Rather or not characters can block while in the air.
Parry Input: What input should the player “tap” to be able to parry (or “just block”) a hit
Parry Timing: The lower the number, the harder it is to parry
Parry Effect: A prefab with particle effects that is fired when the character parries.
Effect Kill Time: How long should the effect last before being destroyed.
Parry Sound: A sound effect that plays when a character parries.
Allow Air Parry: Rather or not characters can parry while in the air.
Highlight When Parry: Should a character flash to a new color when they parry?
Parry Color: If highlight is toggled, the character will flash into this color for a split second.
Code Access: UFE.config.blockOptions