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global:block [2014/04/29 03:34] Mistermind |
global:block [2022/12/06 15:07] (current) FreedTerror |
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Set how combos and deterioration behave in your game. | Set how combos and deterioration behave in your game. | ||
- | {{ :global:global_block.jpg?nolink |}} | + | {{ :global:global_blockoptions.png?nolink |}} |
- | **Block Input:** The selected game input for blocking. | ||
- | **Block Effect:** A prefab with particle effects that is fired when the character blocks. | + | ---- |
+ | ===== Block ===== | ||
- | **Effect Kill Time:** How long should the effect last before being destroyed. | + | **Block Input:** The selected game input for blocking. |
- | **Block | + | **Allow Air Block: |
- | **Allow Air Block:** Rather or not characters can block while in the air. | + | **Ignored Applied Forces:** If enabled, the character will not be pushed by the hit. |
+ | __Note__: The air block mechanics in UFE is inspired by the Marvel Vs series. | ||
- | **Parry Input:** What input should the player " | + | **Allow Move Canceling:** If enabled, move can be preformed while blocking. |
- | **Parry Timing:** The lower the number, the harder it is to parry | + | ---- |
+ | ===== Parry ===== | ||
- | **Parry | + | **Parry |
- | * Fixed: Choose the amount of fixed frames | + | |
- | * Block Stun Percentage: Instead of a fixed value, the parry can be based off the amount of block stun the hit generates. | + | |
- | **Parry | + | **Parry |
- | **Effect Kill Time:** How long should | + | **Parry Stun Type:** |
+ | * **Fixed:** Choose the amount of fixed frames the parry animation will run for. | ||
+ | * **Block Stun Percentage: | ||
- | **Parry | + | **Highlight When Parry**: Should |
- | **Allow Air Parry: | + | **Parry |
- | **Highlight When Parry**: Should a character flash to a new color when they parry? | + | **Allow Air Parry:** Whether or not characters can parry while in the air. |
**Ignore Applied Forces:** If enabled, the character will not be pushed by the hit. | **Ignore Applied Forces:** If enabled, the character will not be pushed by the hit. | ||
- | **Parry Color:** If highlight is toggled, | + | **Reset Button Sequence:** Removes |
+ | |||
+ | **Enable Easy Parry:** Make it easier to Parry by allowing | ||
---- | ---- |