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global:bounce [2014/10/30 21:08] Justin H. |
global:bounce [2022/08/03 00:41] FreedTerror |
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====== Bounce Options ====== | ====== Bounce Options ====== | ||
- | Set rather or not a character will bounce off the ground if enough force is applied | + | Set rather or not a character will bounce off the ground |
- | {{ :global:global_bounce.png?nolink |}} | + | {{ :global:global_bounceoption.png?nolink |}} |
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | ===== Ground Bounce ===== | ||
+ | |||
+ | **Bounce Back Force:** When bouncing off the ground, how much of the vertical force applied should the engine use to bounce back up? (None: Never ground bounce) | ||
**Bounce Effect:** A prefab with particle effects that is fired when the character bounces of the ground. | **Bounce Effect:** A prefab with particle effects that is fired when the character bounces of the ground. | ||
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**Minimum Bounce Force:** The minimum force required to create a bounce. | **Minimum Bounce Force:** The minimum force required to create a bounce. | ||
- | **Bounce Back Force: | + | **Maximum Bounces:** The maximum bounces allowed before the character stops bouncing regardless of the force applied. |
+ | |||
+ | **Stick to Character: | ||
+ | |||
+ | **Shake Camera On Bounce:** Toggles if the camera should shake when a ground bounce is triggered. | ||
+ | |||
+ | **Shake Density:** How much " | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | ===== Wall Bounce ===== | ||
+ | |||
+ | **Bounce Back Force: | ||
+ | |||
+ | **Bounce Effect:** A prefab with particle effects that is fired when the character bounces | ||
+ | |||
+ | **Effect Duration:** How long the bounce effect lasts. | ||
+ | |||
+ | **Bounce Sound:** Sound triggered when bounce is triggered. | ||
+ | |||
+ | **Minimum Bounce Force:** The minimum force required to create a bounce. | ||
**Maximum Bounces:** The maximum bounces allowed before the character stops bouncing regardless of the force applied. | **Maximum Bounces:** The maximum bounces allowed before the character stops bouncing regardless of the force applied. | ||
- | **Bounce Hit Boxes:** Will the character retain its hitboxes when bouncing or will it become invincible? | + | **Stick to Character:** |
- | **Shake Camera On Bounce:** Toggles if the camera should shake when a bounce is triggered. | + | **Shake Camera On Bounce:** Toggles if the camera should shake when a wall bounce is triggered. |
**Shake Density:** How much " | **Shake Density:** How much " |