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global:bounce [2014/10/30 21:08]
Justin H.
global:bounce [2022/08/03 00:43] (current)
FreedTerror
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 ====== Bounce Options ====== ====== Bounce Options ======
-Set rather or not a character will bounce off the ground if enough force is applied+Set rather or not a character will bounce off the ground (or wall) if enough force is applied.
  
-{{ :global:global_bounce.png?nolink |}}+{{ :global:global_bounceoption.png?nolink |}} 
 + 
 + 
 +---- 
 + 
 +===== Ground Bounce ===== 
 + 
 +**Bounce Back Force:** When bouncing off the ground, how much of the vertical force applied should the engine use to bounce back up? (None: Never ground bounce)
  
 **Bounce Effect:** A prefab with particle effects that is fired when the character bounces of the ground. **Bounce Effect:** A prefab with particle effects that is fired when the character bounces of the ground.
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 **Minimum Bounce Force:** The minimum force required to create a bounce. **Minimum Bounce Force:** The minimum force required to create a bounce.
  
-**Bounce Back Force:** How high the character bounces.+**Maximum Bounces:** The maximum bounces allowed before the character stops bouncing regardless of the force applied. 
 + 
 +**Stick to Character:** If enabled, the bounce effect will follow the character. 
 + 
 +**Shake Camera On Bounce:** Toggles if the camera should shake when a ground bounce is triggered. 
 + 
 +**Shake Density:** How much "shake" is applied to the camera. 
 + 
 + 
 +---- 
 + 
 +===== Wall Bounce ===== 
 + 
 +**Bounce Back Force:** When bouncing off the wall, how much of the horizontal force is applied back (None: Never wall bounce). 
 + 
 +**Bounce Effect:** A prefab with particle effects that is fired when the character bounces of the wall. 
 + 
 +**Effect Duration:** How long the bounce effect lasts. 
 + 
 +**Bounce Sound:** Sound triggered when bounce is triggered. 
 + 
 +**Minimum Bounce Force:** The minimum force required to create a bounce.
  
 **Maximum Bounces:** The maximum bounces allowed before the character stops bouncing regardless of the force applied. **Maximum Bounces:** The maximum bounces allowed before the character stops bouncing regardless of the force applied.
  
-**Bounce Hit Boxes:** Will the character retain its hitboxes when bouncing or will it become invincible?+**Stick to Character:** If enabled, the bounce effect will follow the character.
  
-**Shake Camera On Bounce:** Toggles if the camera should shake when a bounce is triggered.+**Shake Camera On Bounce:** Toggles if the camera should shake when a wall bounce is triggered.
  
 **Shake Density:** How much "shake" is applied to the camera. **Shake Density:** How much "shake" is applied to the camera.
global/bounce.1414717709.txt.gz · Last modified: 2014/10/30 21:08 by Justin H.