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global:camera [2022/08/02 22:07]
FreedTerror
global:camera [2022/08/03 03:37] (current)
Mistermind
Line 8: Line 8:
 **Initial Rotation:** The camera's initial and default rotation.  NOTE: This is somewhat overridden if ''Enable LookAt'' (below) is toggled on. **Initial Rotation:** The camera's initial and default rotation.  NOTE: This is somewhat overridden if ''Enable LookAt'' (below) is toggled on.
  
-**Movement Speed:** How fast will the camera move to follow the action. +**Vertical Follow:** 
- +  **Disabled:** Vertical follow will not be used 
-**Minimum Zoom:** How close will the camera get to battle as the characters approach one another. +  * **Average Distance:** The camera averages the height between the characters 
- +  * **Highest Character:** The camera focus on the highest character in the air
-**Maximum Zoom:** How far can the camera get to as the characters distance from one another. This also visually determines how far off they can move from one another. +
- +
-**Maximum Players Distance:** How far can players move away from one another. +
- +
-**Follow Jumping Character:** When toggled, the camera will try to follow the jumping character -or- the one at the highest vertical location on the field.+
  
 **Enable LookAt:** Toggle this to uses Unity's [[http://docs.unity3d.com/ScriptReference/Transform.LookAt.html|LookAt()]] function.  This means the camera is always looking at the pivot point between the two players (including rotation offset). Movement Speed will //not// affect the rotation speed of the camera. **Enable LookAt:** Toggle this to uses Unity's [[http://docs.unity3d.com/ScriptReference/Transform.LookAt.html|LookAt()]] function.  This means the camera is always looking at the pivot point between the two players (including rotation offset). Movement Speed will //not// affect the rotation speed of the camera.
 +  * **Rotation Speed:** How fast the camera will rotate towards the action.
 +  * **Rotation Offset:** The default rotation values for the camera when LookAt is enabled.
 +  
 +  * **Motion Sensor (Mobile Only):** Uses the device's Accelerometer and Gyroscope to create small camera movements.
 + 
 +  * **None:** Motion sensor will not be used
 +  * **Accelerometer:** (Coming soon)
 +  * **Gyroscope:** Bends the camera according to the inclination angle of the mobile device.
  
-**Rotation Speed:** How fast the camera will rotate towards the action.+**Field of View:** Set the camera's initial and default field of view.
  
-**Rotation Offset:** The default rotation values for the camera when LookAt is enabled.+**Camera move Speed:** How fast will the camera move to follow the action.
  
-**Motion Sensor:** +**Enable Zoom:** 
-  * **None:** Motion sensor will not be used +  * **Minimum Zoom:** How close will the camera get to battle as the characters approach one another. 
-  * **Accelerometer:** +  * **Maximum Zoom:** How far can the camera get to as the characters distance from one another. This also visually determines how far off they can move from one another.
-  * **Gyroscope:**+
  
-**Field of View:** Set the camera's initial and default field of view.+**Maximum Players Distance:** The maximum distance the characters have between them.
  
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global/camera.1659492454.txt.gz · Last modified: 2022/08/02 22:07 by FreedTerror