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global:combo [2014/01/30 02:06] Mistermind |
global:combo [2014/10/30 21:11] Justin H. |
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Set how combos and deterioration behave in your game. | Set how combos and deterioration behave in your game. | ||
- | {{ : | + | {{ : |
- | + | **Maximum Hits:** The maximum amount of hits allowed in a combo before the character becomes invincible and drops to the ground. | |
- | **Maximum Hits:** The maximum amount of hits allowed in a combo before the character becomes invincible and drops on the ground. | + | |
**Hit Stun Deterioration: | **Hit Stun Deterioration: | ||
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**Minimum Damage:** Regardless of deterioration, | **Minimum Damage:** Regardless of deterioration, | ||
- | **Air Juggle Deterioration: | + | **Air-Juggle Deterioration: |
+ | |||
+ | **Air-Juggle Deterioration Type:** Which type of hits count towards Air-Juggle Deterioration. | ||
**Minimum Juggle Force(Y):** Regardless of deterioration, | **Minimum Juggle Force(Y):** Regardless of deterioration, | ||
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**Never Air-Recover: | **Never Air-Recover: | ||
- | **Corner Counter | + | **Reset Falling |
+ | |||
+ | **Never Corner Push:** If a character is in the corner, attacks that would otherwise push them backwards push the attacker instead. | ||
+ | |||
+ | **Fixed Juggle Weight:** If toggled, whenever a character enters in juggle stage they get a fixed weight. This is useful if you want every character behaving the same way when they are getting combo' | ||
+ | |||
+ | **Juggle Weight:** If the above option is enabled, how much weight should the characters be when being juggled. | ||
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