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global:combo [2013/12/09 22:35]
Mistermind created
global:combo [2024/12/04 04:49] (current)
Mistermind
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 ====== Combo Options ====== ====== Combo Options ======
-Set how combos and deterioration behave in your game. +Configure how combos and combo-related mechanics behave in your game.
  
-{{ :global:global_combo.jpg?nolink |}}+{{ :global:global_combooptions.png?nolink |}}
  
-**Maximum Hits:** The maximum amount of hits allowed in a combo before the character becomes invincible and drops on the ground.+----
  
-**Hit Stun Deterioration:** The higher the hits in a combo, the harder it is to connect new hits. This feature was introduced in Marvel vs Capcom 3. A more detailed explanation can be found  [[http://wiki.shoryuken.com/Marvel_vs_Capcom_3/Combo_Limiters/Hit_Stun_Deterioration|here]].+===== General =====
  
-**Bounce Back Force:** How high will the character bounce+**Display Mode:** Determines whether the combo counter is shown during the combo or only at the end. (Default: Show During Combo)
  
-**Maximum Bounces:** The maximum bounces allowed before the character stops bouncing regardless of the force applied.+**Maximum Hits:** Maximum number of hits allowed in a combo before the character becomes invincible and drops to the ground(Default: 99)
  
-**Bounce Hit Boxes:** Will the character retain its hitboxes when bouncing or will it become invincible?+**Hit Stun Deterioration:** The reduction in hit stun duration as combos progress. (Default: Small) 
 + 
 +**Minimum Hit Stun (frames):** The lowest allowable hit stun duration in frames, regardless of deterioration. (Default: 1) 
 + 
 +**Damage Deterioration:** Reduction in damage dealt as combos progress. (Default: Small) 
 + 
 +**Minimum Damage:** The minimum amount of damage a hit can cause, regardless of deterioration. (Default: 5) 
 + 
 +**Max Crumple Hits:** The maximum number of crumple hits allowed in a single combo before the character drops out. (Default: 3)
  
 ---- ----
-Code Access''UFE.config.bounceOptions''+ 
 +===== Air Combos ===== 
 + 
 +**Air-Juggle Deterioration:** The reduction in the effectiveness of air juggles as combos progress(Default: Small) 
 + 
 +**Air-Juggle Deterioration Type:** Determines which hits count toward air juggle deterioration(Default: Air Hits) 
 +  - **Combo Hits:** Counts all hits. 
 +  - **Air Hits:** Counts only hits performed while in the air. 
 + 
 +**Minimum Juggle Force (Y):** The minimum vertical force applied during air juggles, regardless of deterioration. (Default: 20) 
 + 
 +**Minimum Knock Back Force (X):** The minimum horizontal force required to trigger a knock-back animation during air juggles. (Default: 10) 
 + 
 +**Air Recovery Type:** Defines how characters behave after being hit in the air. (Default: Don't Recover) 
 +  - **Allow Moves:** Characters can perform moves while still in the air after hit stun ends. 
 +  - **Can't Move:** Characters cannot perform moves but will land standing. 
 +  - **Don't Recover:** Characters remain in a juggle state until they are knocked down. 
 + 
 +**Reset Falling Force On Hit:** Resets the character’s falling velocity to zero when hit, allowing easier juggling. (Default: Enabled) 
 + 
 +**Never Corner Push:** Prevents cornered characters from being pushed backward; the attacker is pushed instead. (Default: Enabled) 
 + 
 +**Fixed Juggle Weight:** Ensures that all characters have a fixed weight when being juggled. (Default: Enabled) 
 + 
 +**Juggle Weight:** The weight assigned to characters when fixed juggle weight is enabled. (Default: 300) 
 ---- ----
 +
 +Code access: 
 +
 +<code>UFE.config.comboOptions</code>
 +
 +----
 +
 +[[global:start|< Back to Global Editor]]
 +
global/combo.1386646531.txt.gz · Last modified: 2013/12/09 22:35 by Mistermind