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global:combo [2013/12/09 22:35] Mistermind created |
global:combo [2024/12/04 04:49] (current) Mistermind |
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====== Combo Options ====== | ====== Combo Options ====== | ||
- | Set how combos and deterioration | + | Configure |
- | {{ :global:global_combo.jpg?nolink |}} | + | {{ :global:global_combooptions.png?nolink |}} |
- | **Maximum Hits:** The maximum amount of hits allowed in a combo before the character becomes invincible and drops on the ground. | + | ---- |
- | **Hit Stun Deterioration: | + | ===== General ===== |
- | **Bounce Back Force:** How high will the character bounce | + | **Display Mode:** Determines whether |
- | **Maximum | + | **Maximum |
- | **Bounce | + | **Hit Stun Deterioration:** The reduction in hit stun duration as combos progress. (Default: Small) |
+ | |||
+ | **Minimum Hit Stun (frames):** The lowest allowable hit stun duration in frames, regardless of deterioration. (Default: 1) | ||
+ | |||
+ | **Damage Deterioration: | ||
+ | |||
+ | **Minimum Damage:** The minimum amount of damage a hit can cause, regardless of deterioration. (Default: 5) | ||
+ | |||
+ | **Max Crumple Hits:** The maximum number of crumple hits allowed in a single combo before | ||
---- | ---- | ||
- | Code Access: '' | + | |
+ | ===== Air Combos ===== | ||
+ | |||
+ | **Air-Juggle Deterioration:** The reduction in the effectiveness of air juggles as combos progress. (Default: Small) | ||
+ | |||
+ | **Air-Juggle Deterioration Type:** Determines which hits count toward air juggle deterioration. (Default: Air Hits) | ||
+ | - **Combo Hits:** Counts all hits. | ||
+ | - **Air Hits:** Counts only hits performed while in the air. | ||
+ | |||
+ | **Minimum Juggle Force (Y):** The minimum vertical force applied during air juggles, regardless of deterioration. (Default: 20) | ||
+ | |||
+ | **Minimum Knock Back Force (X):** The minimum horizontal force required to trigger a knock-back animation during air juggles. (Default: 10) | ||
+ | |||
+ | **Air Recovery Type:** Defines how characters behave after being hit in the air. (Default: Don't Recover) | ||
+ | - **Allow Moves:** Characters can perform moves while still in the air after hit stun ends. | ||
+ | - **Can't Move:** Characters cannot perform moves but will land standing. | ||
+ | - **Don' | ||
+ | |||
+ | **Reset Falling Force On Hit:** Resets the character’s falling velocity to zero when hit, allowing easier juggling. (Default: Enabled) | ||
+ | |||
+ | **Never Corner Push:** Prevents cornered characters from being pushed backward; the attacker is pushed instead. (Default: Enabled) | ||
+ | |||
+ | **Fixed Juggle Weight:** Ensures that all characters have a fixed weight when being juggled. (Default: Enabled) | ||
+ | |||
+ | **Juggle Weight:** The weight assigned to characters when fixed juggle weight is enabled. (Default: 300) | ||
---- | ---- | ||
+ | |||
+ | Code access: | ||
+ | |||
+ | < | ||
+ | |||
+ | ---- | ||
+ | |||
+ | [[global: | ||
+ |