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Set how combos and deterioration behave in your game.
Maximum Hits: The maximum amount of hits allowed in a combo before the character becomes invincible and drops on the ground.
Hit Stun Deterioration: The higher the hits in a combo, the harder it is to connect new hits. This feature was introduced in Marvel vs Capcom 3. A more detailed explanation can be found here.
Minimum Hit Stun (frames): Regardless of deterioration, the hit stun will never get lower than this value (in frames)
Damage Deterioration: The higher the hits in a combo, the smaller is the damage of new hits. More details about damage scaling can be found here.
Bounce Hit Boxes: Will the character retain its hitboxes when bouncing or will it become invincible?
Code Access: UFE.config.bounceOptions