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global:combo

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Combo Options

Set how combos and deterioration behave in your game.

Maximum Hits: The maximum amount of hits allowed in a combo before the character becomes invincible and drops on the ground.

Hit Stun Deterioration: The higher the hits in a combo, the harder it is to connect new hits. This feature was introduced in Marvel vs Capcom 3. A more detailed explanation can be found here.

Minimum Hit Stun (frames): Regardless of deterioration, the hit stun will never get lower than this value (in frames)

Damage Deterioration: The higher the hits in a combo, the smaller is the damage of new hits. More details about damage scaling can be found here.

Bounce Hit Boxes: Will the character retain its hitboxes when bouncing or will it become invincible?


Code Access: UFE.config.bounceOptions


global/combo.1386646750.txt.gz · Last modified: 2013/12/09 22:39 by Mistermind