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global:combo [2021/04/26 23:29]
Mistermind
global:combo [2022/12/24 20:09] (current)
FreedTerror
Line 38: Line 38:
  
 **Air Recovery Type:** By default, choose what happens to a character when it gets hit in the air (or launched). **Air Recovery Type:** By default, choose what happens to a character when it gets hit in the air (or launched).
-  * __Allow Moves:__ After the hit stun runs out (air recovery), characters can immediately execute any move while still in the air. +  * **Allow Moves:** After the hit stun runs out (air recovery), characters can immediately execute any move while still in the air. 
-  * __Cant Move:__ After the hit stun runs out (air recovery), the character can't move, but will land standing. +  * **Cant Move:** After the hit stun runs out (air recovery), the character can't move, but will land standing. 
-  * __Dont Recover:__ The hit stun never runs out. Any hit done in the air (or launcher) knocks down the character (or leaves it in a constant juggle state).+  * **Dont Recover:** The hit stun never runs out. Any hit done in the air (or launcher) knocks down the character (or leaves it in a constant juggle state).
  
 **Reset Falling Force On Hit:** If enabled, falling characters will have their descending force reset to 0 if they get hit. This allows for easier juggles. **Reset Falling Force On Hit:** If enabled, falling characters will have their descending force reset to 0 if they get hit. This allows for easier juggles.
global/combo.1619494175.txt.gz · Last modified: 2021/04/26 23:29 by Mistermind