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global:combo [2021/04/26 23:29] Mistermind |
global:combo [2022/12/24 20:09] (current) FreedTerror |
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**Air Recovery Type:** By default, choose what happens to a character when it gets hit in the air (or launched). | **Air Recovery Type:** By default, choose what happens to a character when it gets hit in the air (or launched). | ||
- | * __Allow | + | * **Allow |
- | * __Cant | + | * **Cant |
- | * __Dont | + | * **Dont |
**Reset Falling Force On Hit:** If enabled, falling characters will have their descending force reset to 0 if they get hit. This allows for easier juggles. | **Reset Falling Force On Hit:** If enabled, falling characters will have their descending force reset to 0 if they get hit. This allows for easier juggles. |