User Tools

Site Tools


global:debugoptions

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Last revision Both sides next revision
global:debugoptions [2022/08/02 16:05]
FreedTerror
global:debugoptions [2022/08/02 16:57]
FreedTerror
Line 22: Line 22:
   * **SubState:** Displays the current player sub-state from //[[move:playerconditions|MoveInfo.SubStates]]// (Resting|MovingForward|MovingBack|Blocking|Stunned)   * **SubState:** Displays the current player sub-state from //[[move:playerconditions|MoveInfo.SubStates]]// (Resting|MovingForward|MovingBack|Blocking|Stunned)
   * **Combo Hits:** A live feed from the current combo (a tutorial on how to add this to the actual game combo display can be found [[http://www.ufe3d.com/forum/viewtopic.php?id=54|here]]).   * **Combo Hits:** A live feed from the current combo (a tutorial on how to add this to the actual game combo display can be found [[http://www.ufe3d.com/forum/viewtopic.php?id=54|here]]).
-  * **Combo Damage:** The current damage being dealt in a combo.+  * **Combo Damage:** The current damage being dealt in a combo. (a tutorial on how to add this to the actual game combo display can be found [[http://www.ufe3d.com/forum/viewtopic.php?id=2796|here]]).
   * **Input Held Time:** A direct feed on how long each input is being held for.   * **Input Held Time:** A direct feed on how long each input is being held for.
   * **Move Execution (console):** Shows the result input after successfully executing a move.   * **Move Execution (console):** Shows the result input after successfully executing a move.
   * **[Fuzzy A.I.] Weight List:** (Requires [[http://forum.unity3d.com/threads/u-f-e-addon-fuzzy-a-i.277086/|Fuzzy A.I.]]) Shows the movement decision weight made by the A.I. during its gameplay.   * **[Fuzzy A.I.] Weight List:** (Requires [[http://forum.unity3d.com/threads/u-f-e-addon-fuzzy-a-i.277086/|Fuzzy A.I.]]) Shows the movement decision weight made by the A.I. during its gameplay.
 +
 +
 +**Input Display**
 +Select the modes the input display will be visible in.
  
  
Line 35: Line 39:
   * **Connection Log (console):** Shows all sorts of stats in the console when a connection is attempted.   * **Connection Log (console):** Shows all sorts of stats in the console when a connection is attempted.
  
 +
 +**Recording Tools:**
 +  * **Save/Load States:** Just like the old video game emulators, you press F2 to save and F3 to load a stage (or whatever key you have assigned under ReplayToolsScreen)
 +  * **Record/Playback Tools:** Display the playback tools (like a slider and a play/pause button) to help you work with your recordings.
 +  * **Emulate Playback Physics:** When toggled, your offline match will execute with whatever limitations or options you have setup for your online matches. That includes the options under Network Options -> Animation Control and Frame Delay Netcode.
 +
 +
 +**Hitbox Colors**
 +  * **Display Collision Mass Gizmo:** Display the collision mass gizmo in the scene view.
 +  * **Color:** The color of different hitbox types.
 +  * **Fill:** Fill the hitbox with color.
  
 ---- ----
global/debugoptions.txt · Last modified: 2022/08/02 21:57 by FreedTerror