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global:debugoptions [2022/08/02 15:15] FreedTerror |
global:debugoptions [2022/08/02 21:57] (current) FreedTerror |
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**Display Debugger Info On Screen:** Enables the debug mode for characters (spawns 2 text fields near each corner). | **Display Debugger Info On Screen:** Enables the debug mode for characters (spawns 2 text fields near each corner). | ||
- | **Display In Training Mode Only: | + | **Display In Training Mode Only: |
+ | |||
+ | If you want to change the position of your debugger a script can be found [[http:// | ||
**Player 1/2 Debugger** | **Player 1/2 Debugger** | ||
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* **Position: | * **Position: | ||
* **Life Points:** Displays the current life points (as an integer). | * **Life Points:** Displays the current life points (as an integer). | ||
+ | * **Gauge Points:** Displays the current gauge points (as an integer). | ||
* **State:** Display the current player state from // | * **State:** Display the current player state from // | ||
* **SubState: | * **SubState: | ||
* **Combo Hits:** A live feed from the current combo (a tutorial on how to add this to the actual game combo display can be found [[http:// | * **Combo Hits:** A live feed from the current combo (a tutorial on how to add this to the actual game combo display can be found [[http:// | ||
- | * **Combo Damage:** The current damage being dealt in a combo. | + | * **Combo Damage:** The current damage being dealt in a combo. (a tutorial on how to add this to the actual game combo display can be found [[http:// |
* **Input Held Time:** A direct feed on how long each input is being held for. | * **Input Held Time:** A direct feed on how long each input is being held for. | ||
* **Move Execution (console): | * **Move Execution (console): | ||
* **[Fuzzy A.I.] Weight List:** (Requires [[http:// | * **[Fuzzy A.I.] Weight List:** (Requires [[http:// | ||
+ | |||
+ | |||
+ | **Input Display** | ||
+ | Select the modes the input display will be visible in. | ||
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- | ---- | + | **Recording Tools:** |
+ | * **Save/Load States:** Just like the old video game emulators, you press F2 to save and F3 to load a stage (or whatever key you have assigned under ReplayToolsScreen) | ||
+ | * **Record/ | ||
+ | * **Emulate Playback Physics:** When toggled, your offline match will execute with whatever limitations or options you have setup for your online matches. That includes the options under Network Options | ||
- | **Start Game Immediately: | ||
- | **Skip Loading Screen:** Skips the loading screen before battle (first play may cause asset loading hick-ups). | + | **Hitbox Colors** |
+ | * **Display Collision Mass Gizmo:** Display the collision mass gizmo in the scene view. | ||
+ | * **Color:** The color of different hitbox types in the scene view. | ||
+ | * **Fill:** Fill the hitbox with color in the scene view. | ||
- | **Player 1/2 Character: | + | ---- |
- | + | ||
- | **Player 1/2 CPU Controlled: | + | |
- | **Play in Training Mode:** When toggled, the game will act as if it were in [[global: | ||
- | |||
- | ---- | ||
Code access: | Code access: | ||