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global:debugoptions [2022/08/02 15:52]
FreedTerror
global:debugoptions [2022/08/02 21:57] (current)
FreedTerror
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 **Display In Training Mode Only:** Enable this to have the debugger info only be displayed when playing in Training Mode. **Display In Training Mode Only:** Enable this to have the debugger info only be displayed when playing in Training Mode.
 +
 +If you want to change the position of your debugger a script can be found [[http://www.ufe3d.com/forum/viewtopic.php?id=3614|here]]).
  
 **Player 1/2 Debugger** **Player 1/2 Debugger**
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   * **Position:** Displays the position of the character on screen (Vector3).   * **Position:** Displays the position of the character on screen (Vector3).
   * **Life Points:** Displays the current life points (as an integer).   * **Life Points:** Displays the current life points (as an integer).
 +  * **Gauge Points:** Displays the current gauge points (as an integer).
   * **State:** Display the current player state from //[[move:playerconditions|MoveInfo.PossibleStates]]// (Stand|Crouch|StraightJump|ForwardJump|BackJump|Down)   * **State:** Display the current player state from //[[move:playerconditions|MoveInfo.PossibleStates]]// (Stand|Crouch|StraightJump|ForwardJump|BackJump|Down)
   * **SubState:** Displays the current player sub-state from //[[move:playerconditions|MoveInfo.SubStates]]// (Resting|MovingForward|MovingBack|Blocking|Stunned)   * **SubState:** Displays the current player sub-state from //[[move:playerconditions|MoveInfo.SubStates]]// (Resting|MovingForward|MovingBack|Blocking|Stunned)
   * **Combo Hits:** A live feed from the current combo (a tutorial on how to add this to the actual game combo display can be found [[http://www.ufe3d.com/forum/viewtopic.php?id=54|here]]).   * **Combo Hits:** A live feed from the current combo (a tutorial on how to add this to the actual game combo display can be found [[http://www.ufe3d.com/forum/viewtopic.php?id=54|here]]).
-  * **Combo Damage:** The current damage being dealt in a combo.+  * **Combo Damage:** The current damage being dealt in a combo. (a tutorial on how to add this to the actual game combo display can be found [[http://www.ufe3d.com/forum/viewtopic.php?id=2796|here]]).
   * **Input Held Time:** A direct feed on how long each input is being held for.   * **Input Held Time:** A direct feed on how long each input is being held for.
   * **Move Execution (console):** Shows the result input after successfully executing a move.   * **Move Execution (console):** Shows the result input after successfully executing a move.
   * **[Fuzzy A.I.] Weight List:** (Requires [[http://forum.unity3d.com/threads/u-f-e-addon-fuzzy-a-i.277086/|Fuzzy A.I.]]) Shows the movement decision weight made by the A.I. during its gameplay.   * **[Fuzzy A.I.] Weight List:** (Requires [[http://forum.unity3d.com/threads/u-f-e-addon-fuzzy-a-i.277086/|Fuzzy A.I.]]) Shows the movement decision weight made by the A.I. during its gameplay.
 +
 +
 +**Input Display**
 +Select the modes the input display will be visible in.
  
  
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-----+**Recording Tools:** 
 +  * **Save/Load States:** Just like the old video game emulators, you press F2 to save and F3 to load a stage (or whatever key you have assigned under ReplayToolsScreen) 
 +  * **Record/Playback Tools:** Display the playback tools (like a slider and a play/pause button) to help you work with your recordings. 
 +  * **Emulate Playback Physics:** When toggled, your offline match will execute with whatever limitations or options you have setup for your online matches. That includes the options under Network Options -> Animation Control and Frame Delay Netcode.
  
-**Start Game Immediately:** Skips all menus and go directly to the battle. 
  
-**Skip Loading Screen:** Skips the loading screen before battle (first play may cause asset loading hick-ups).+**Hitbox Colors** 
 +  * **Display Collision Mass Gizmo:** Display the collision mass gizmo in the scene view. 
 +  * **Color:** The color of different hitbox types in the scene view. 
 +  * **Fill:** Fill the hitbox with color in the scene view.
  
-**Player 1/2 Character:** In case the option above is enabled, the selected [[character:start|characters]] that will start the battle. +----
- +
-**Player 1/2 CPU Controlled:** Select the player(s) that will be CPU controlled.+
  
-**Play in Training Mode:** When toggled, the game will act as if it were in [[global:trainingmode|Training Mode]]. 
- 
----- 
 Code access: Code access:
  
global/debugoptions.1659469951.txt.gz · Last modified: 2022/08/02 15:52 by FreedTerror