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global:debugoptions [2022/08/02 16:05]
FreedTerror
global:debugoptions [2022/08/02 21:57] (current)
FreedTerror
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   * **SubState:** Displays the current player sub-state from //[[move:playerconditions|MoveInfo.SubStates]]// (Resting|MovingForward|MovingBack|Blocking|Stunned)   * **SubState:** Displays the current player sub-state from //[[move:playerconditions|MoveInfo.SubStates]]// (Resting|MovingForward|MovingBack|Blocking|Stunned)
   * **Combo Hits:** A live feed from the current combo (a tutorial on how to add this to the actual game combo display can be found [[http://www.ufe3d.com/forum/viewtopic.php?id=54|here]]).   * **Combo Hits:** A live feed from the current combo (a tutorial on how to add this to the actual game combo display can be found [[http://www.ufe3d.com/forum/viewtopic.php?id=54|here]]).
-  * **Combo Damage:** The current damage being dealt in a combo.+  * **Combo Damage:** The current damage being dealt in a combo. (a tutorial on how to add this to the actual game combo display can be found [[http://www.ufe3d.com/forum/viewtopic.php?id=2796|here]]).
   * **Input Held Time:** A direct feed on how long each input is being held for.   * **Input Held Time:** A direct feed on how long each input is being held for.
   * **Move Execution (console):** Shows the result input after successfully executing a move.   * **Move Execution (console):** Shows the result input after successfully executing a move.
   * **[Fuzzy A.I.] Weight List:** (Requires [[http://forum.unity3d.com/threads/u-f-e-addon-fuzzy-a-i.277086/|Fuzzy A.I.]]) Shows the movement decision weight made by the A.I. during its gameplay.   * **[Fuzzy A.I.] Weight List:** (Requires [[http://forum.unity3d.com/threads/u-f-e-addon-fuzzy-a-i.277086/|Fuzzy A.I.]]) Shows the movement decision weight made by the A.I. during its gameplay.
 +
 +
 +**Input Display**
 +Select the modes the input display will be visible in.
  
  
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-----+**Recording Tools:** 
 +  * **Save/Load States:** Just like the old video game emulators, you press F2 to save and F3 to load a stage (or whatever key you have assigned under ReplayToolsScreen) 
 +  * **Record/Playback Tools:** Display the playback tools (like a slider and a play/pause button) to help you work with your recordings. 
 +  * **Emulate Playback Physics:** When toggled, your offline match will execute with whatever limitations or options you have setup for your online matches. That includes the options under Network Options -> Animation Control and Frame Delay Netcode. 
 + 
 + 
 +**Hitbox Colors** 
 +  * **Display Collision Mass Gizmo:** Display the collision mass gizmo in the scene view. 
 +  * **Color:** The color of different hitbox types in the scene view. 
 +  * **Fill:** Fill the hitbox with color in the scene view.
  
 ---- ----
 +
 Code access: Code access:
  
global/debugoptions.1659470710.txt.gz · Last modified: 2022/08/02 16:05 by FreedTerror