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global:debugoptions [2022/08/02 16:05] FreedTerror |
global:debugoptions [2022/08/02 21:57] (current) FreedTerror |
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* **SubState: | * **SubState: | ||
* **Combo Hits:** A live feed from the current combo (a tutorial on how to add this to the actual game combo display can be found [[http:// | * **Combo Hits:** A live feed from the current combo (a tutorial on how to add this to the actual game combo display can be found [[http:// | ||
- | * **Combo Damage:** The current damage being dealt in a combo. | + | * **Combo Damage:** The current damage being dealt in a combo. (a tutorial on how to add this to the actual game combo display can be found [[http:// |
* **Input Held Time:** A direct feed on how long each input is being held for. | * **Input Held Time:** A direct feed on how long each input is being held for. | ||
* **Move Execution (console): | * **Move Execution (console): | ||
* **[Fuzzy A.I.] Weight List:** (Requires [[http:// | * **[Fuzzy A.I.] Weight List:** (Requires [[http:// | ||
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+ | **Input Display** | ||
+ | Select the modes the input display will be visible in. | ||
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* **Connection Log (console): | * **Connection Log (console): | ||
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+ | **Recording Tools:** | ||
+ | * **Save/Load States:** Just like the old video game emulators, you press F2 to save and F3 to load a stage (or whatever key you have assigned under ReplayToolsScreen) | ||
+ | * **Record/ | ||
+ | * **Emulate Playback Physics:** When toggled, your offline match will execute with whatever limitations or options you have setup for your online matches. That includes the options under Network Options -> Animation Control and Frame Delay Netcode. | ||
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+ | **Hitbox Colors** | ||
+ | * **Display Collision Mass Gizmo:** Display the collision mass gizmo in the scene view. | ||
+ | * **Color:** The color of different hitbox types in the scene view. | ||
+ | * **Fill:** Fill the hitbox with color in the scene view. | ||
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