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global:gamegui [2013/12/09 23:51]
Mistermind [Life and Gauge Bar Options (Player 1/ Player 2)]
global:gamegui [2015/05/15 02:46]
Mistermind
Line 1: Line 1:
 ====== Game GUI Options ====== ====== Game GUI Options ======
-Here you can set several in-game GUI options and freely use the information in your own GUI scripts. You can check out the example provided at /Scripts/GUIScript.cs (fully commented)+//(deprecated after 1.6)// 
 +Here you can set several in-game GUI options and freely use the information in your own GUI scripts. You can check out the example provided at ''.\UFE\Scripts\GUIScript.cs'' (fully commented)
  
-{{ :global:global_gamegui.jpg?nolink |}}+{{ :global:global_gui.png?nolink |}}
  
 **In-Game Message Font:** Whenever the game has to announce something (first hit, round 1, combo) it will use this font. **In-Game Message Font:** Whenever the game has to announce something (first hit, round 1, combo) it will use this font.
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 **Menu Font (Small):** Font used for menus. **Menu Font (Small):** Font used for menus.
  
-== Life and Gauge Bar Options (Player 1/ Player 2) ==+**Round Won Marker:** Image used for round win marker. 
 + 
 +**Gauge/Meter:** If disabled the game will ignore any gauge/meter calls from the engine. 
 + 
 + 
 +---- 
 +** Life and Gauge Bar Options (Player 1/ Player 2) **
  
 **Background Image:** The background image of this bar. **Background Image:** The background image of this bar.
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   * The preview does not display changes in the X and Y positions of the background image.   * The preview does not display changes in the X and Y positions of the background image.
   * Fill image position is relative to the background image.   * Fill image position is relative to the background image.
-  * Don't worry about setting a different inverted position for player 2. Use the same data. UFE will automatically invert the position.+  * Don't worry about setting a different inverted position/scale for player 2. Use the same data. UFE will automatically invert the position/scale.
  
 ---- ----
-Code Access: ''UFE.config.guiOptions''+Code access: 
 + 
 +''UFE.config.guiOptions'' 
 + 
 +Code example: 
 +<code c#> 
 +FontOptions fontOptions = UFE.GetFont(UFE.config.guiOptions.alertFont); 
 +GameObject guiTextGO = (GameObject)Instantiate(fontOptions.fontPrefab, Vector3.zero, Quaternion.identity); 
 +guiTextGO.guiText.text = "Hello World!"; 
 +</code>
 ---- ----
 +
 +[[global:start|< Back to Global Editor]]
global/gamegui.txt · Last modified: 2015/05/15 03:56 by Mistermind