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global:gamegui [2014/06/04 03:46] Mistermind |
global:gamegui [2015/05/15 03:56] (current) Mistermind |
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====== Game GUI Options ====== | ====== Game GUI Options ====== | ||
- | Here you can set several in-game GUI options and freely use the information in your own GUI scripts. You can check out the example provided at /Scripts/GUIScript.cs | + | //(Deprecated after [[: |
- | {{ :global:global_gamegui.jpg?nolink |}} | + | Here you can set several in-game GUI options and freely use the information in your own GUI scripts. You can check out the example provided at '' |
+ | |||
+ | {{ :global:global_gui.png?nolink |}} | ||
**In-Game Message Font:** Whenever the game has to announce something (first hit, round 1, combo) it will use this font. | **In-Game Message Font:** Whenever the game has to announce something (first hit, round 1, combo) it will use this font. | ||
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**Menu Font (Small):** Font used for menus. | **Menu Font (Small):** Font used for menus. | ||
- | **Has Gauge:** If disabled the game will ignore any gauge/meter calls from the engine. | + | **Round Won Marker:** Image used for round win marker. |
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+ | **Gauge/Meter:** If disabled the game will ignore any gauge/meter calls from the engine. | ||
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* The preview does not display changes in the X and Y positions of the background image. | * The preview does not display changes in the X and Y positions of the background image. | ||
* Fill image position is relative to the background image. | * Fill image position is relative to the background image. | ||
- | * Don't worry about setting a different inverted position for player 2. Use the same data. UFE will automatically invert the position. | + | * Don't worry about setting a different inverted position/ |
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