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global:hiteffects [2014/10/30 21:46] Justin H. |
global:hiteffects [2022/08/03 00:59] (current) FreedTerror |
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Define the effects and how each hit type behaves. These hit types can later on be used in your moves. | Define the effects and how each hit type behaves. These hit types can later on be used in your moves. | ||
- | {{ :global:global_hiteffect.png?nolink |}} | + | {{ :global:global_hiteffectoptions.png?nolink |}} |
- | **Restart Animation on Hit:** If toggled on, every consecutive hit after the first one will restart | + | **Hit Effect Group** |
+ | * **Particle Effect:** A prefab with particle effects that is fired when the character gets hit by this hit type. | ||
+ | * **Effect Duration:** Time before effect prefab is destroyed. | ||
+ | * **Sound Effect:** What sound effect will be played when a move with this hit type hits. | ||
+ | * **Stick to Character:** If enabled, the effect prefab | ||
+ | * **Freezing Time:** The game will freeze for a very brief moment (in seconds) when a hit connects. | ||
+ | * **Auto Hit Stop:** When toggled it will use the freezing time value as a variant for both freezing the character being hit and the physics at play. Untoggle to use different variants (such as parry events). | ||
+ | * **Animation Speed (%):** When a hit confirms, the animation | ||
+ | * **Shake Character On Hit:** During the freezing time, the character can shake very slightly giving a more convincing hit effect. | ||
+ | * **Shake Camera On Hit:** To make the hit more impacting, you can also set the camera to shake slightly during freezing time. | ||
+ | * **Shake Density:** How much shake will be applied to the camera and character during freezing time. | ||
+ | * **Restart Animation on Hit:** | ||
- | **Animation Deceleration Effect:** Sets deceleration of hit stun animation to look more natural. | + | **Sort Layer on Hit (2D Only):** If enabled, the sort layer will be set for the characters Sprite Renderer on Hit. |
+ | * **Foreground Layer:** The sort layer for the character that hits. | ||
+ | * **Background Layer:** The sort layer for the character that gets hit. | ||
- | **Particle Effect:** A prefab with particle effects that is fired when the character gets hit by this hit type. | ||
- | **Effect Duration:** Time before effect prefab is destroyed. | ||
- | |||
- | **Sound Effect:** What sound effect will be played when a move with this hit type hits. | ||
- | |||
- | **Freezing Time:** The game will freeze for a very brief moment (in seconds) when a hit connects. | ||
- | |||
- | **Animation Speed (%):** When a hit confirms, the animation speed of both characters will be set for this value. By default, this is set to 0 (a complete freeze during the freezing time). | ||
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- | **Shake Character On Hit:** During the freezing time, the character can shake very slightly giving a more convincing hit effect. | ||
- | |||
- | **Shake Camera On Hit:** To make the hit more impacting, you can also set the camera to shake slightly during freezing time. | ||
- | |||
- | **Shake Density:** How much shake will be applied to the camera and character during freezing time. | ||
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