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Define the effects and how each hit type behaves. These hit types can later on be used in your moves.
Particle Effect: A prefab with particle effects that is fired when the character gets hit by this hit type.
Effect Kill Time: How long this effect will last on the screen.
Sound Effect: What sound effect will be played when a move with this hit type hits.
Freezing Time: The game will freeze for a very brief moment (in seconds) when a hit connects.
Shake Character On Hit: During the freezing time, the character can shake very slightly giving a more convincing hit effect.
Shake Camera On Hit: To make the hit more impacting, you can also set the camera to shake slightly during freezing time.
Shake Density: How much shake will be applied to the camera and character during freezing time.
Code Access:
UFE.config.hitOptions.weakHit
UFE.config.hitOptions.mediumHit
UFE.config.hitOptions.heavyHit
UFE.config.hitOptions.crumpleHit
UFE.config.hitOptions.customHit1
UFE.config.hitOptions.customHit2
UFE.config.hitOptions.customHit3