User Tools

Site Tools


global:hiteffects

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
global:hiteffects [2015/05/14 20:49]
Mistermind
global:hiteffects [2022/08/03 00:59] (current)
FreedTerror
Line 4: Line 4:
 {{ :global:global_hiteffectoptions.png?nolink |}} {{ :global:global_hiteffectoptions.png?nolink |}}
  
-**Restart Animation on Hit:** If toggled onevery consecutive hit after the first one will restart the hit animation.+**Hit Effect Group** 
 +  * **Particle Effect:** A prefab with particle effects that is fired when the character gets hit by this hit type. 
 +  * **Effect Duration:** Time before effect prefab is destroyed. 
 +  * **Sound Effect:** What sound effect will be played when a move with this hit type hits. 
 +  * **Stick to Character:** If enabled, the effect prefab will follow the character. 
 +  * **Freezing Time:** The game will freeze for a very brief moment (in seconds) when a hit connects. 
 +  * **Auto Hit Stop:** When toggled it will use the freezing time value as a variant for both freezing the character being hit and the physics at play. Untoggle to use different variants (such as parry events). 
 +  * **Animation Speed (%):** When a hit confirms, the animation speed of both characters will be set for this valueBy default, this is set to 0 (a complete freeze during the freezing time).\\ //Example//: For a slow motion effect, set this to a value between 1 and 20%. 
 +  * **Shake Character On Hit:** During the freezing time, the character can shake very slightly giving a more convincing hit effect. 
 +  * **Shake Camera On Hit:** To make the hit more impacting, you can also set the camera to shake slightly during freezing time. 
 +  * **Shake Density:** How much shake will be applied to the camera and character during freezing time. 
 +  * **Restart Animation on Hit:**
  
-**Animation Deceleration Effect:** Sets deceleration of hit stun animation to look more natural.+**Sort Layer on Hit (2D Only):** If enabled, the sort layer will be set for the characters Sprite Renderer on Hit. 
 +  * **Foreground Layer:** The sort layer for the character that hits. 
 +  * **Background Layer:** The sort layer for the character that gets hit.
  
-**Particle Effect:** A prefab with particle effects that is fired when the character gets hit by this hit type. 
  
-**Effect Duration:** Time before effect prefab is destroyed. 
- 
-**Sound Effect:** What sound effect will be played when a move with this hit type hits. 
- 
-**Freezing Time:** The game will freeze for a very brief moment (in seconds) when a hit connects. 
- 
-**Animation Speed (%):** When a hit confirms, the animation speed of both characters will be set for this value. By default, this is set to 0 (a complete freeze during the freezing time). 
-//Example//: For a slow motion effect, set this to a value between 1 and 20%. 
- 
-**Shake Character On Hit:** During the freezing time, the character can shake very slightly giving a more convincing hit effect. 
- 
-**Shake Camera On Hit:** To make the hit more impacting, you can also set the camera to shake slightly during freezing time. 
- 
-**Shake Density:** How much shake will be applied to the camera and character during freezing time. 
  
 ---- ----
Line 35: Line 33:
  
 ''UFE.config.hitOptions.crumpleHit'' ''UFE.config.hitOptions.crumpleHit''
 +
 +''UFE.config.hitOptions.blockHit''
 +
 +''UFE.config.hitOptions.parryHit''
  
 ''UFE.config.hitOptions.customHit1'' ''UFE.config.hitOptions.customHit1''
global/hiteffects.1431650952.txt.gz · Last modified: 2015/05/14 20:49 by Mistermind