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global:hiteffects

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global:hiteffects [2015/05/18 01:04]
Mistermind
global:hiteffects [2022/08/03 00:59] (current)
FreedTerror
Line 8: Line 8:
   * **Effect Duration:** Time before effect prefab is destroyed.   * **Effect Duration:** Time before effect prefab is destroyed.
   * **Sound Effect:** What sound effect will be played when a move with this hit type hits.   * **Sound Effect:** What sound effect will be played when a move with this hit type hits.
 +  * **Stick to Character:** If enabled, the effect prefab will follow the character.
   * **Freezing Time:** The game will freeze for a very brief moment (in seconds) when a hit connects.   * **Freezing Time:** The game will freeze for a very brief moment (in seconds) when a hit connects.
-  * **Animation Speed (%):** When a hit confirms, the animation speed of both characters will be set for this value. By default, this is set to 0 (a complete freeze during the freezing time). +  * **Auto Hit Stop:** When toggled it will use the freezing time value as a variant for both freezing the character being hit and the physics at play. Untoggle to use different variants (such as parry events). 
-//Example//: For a slow motion effect, set this to a value between 1 and 20%.+  * **Animation Speed (%):** When a hit confirms, the animation speed of both characters will be set for this value. By default, this is set to 0 (a complete freeze during the freezing time).\\ //Example//: For a slow motion effect, set this to a value between 1 and 20%.
   * **Shake Character On Hit:** During the freezing time, the character can shake very slightly giving a more convincing hit effect.   * **Shake Character On Hit:** During the freezing time, the character can shake very slightly giving a more convincing hit effect.
   * **Shake Camera On Hit:** To make the hit more impacting, you can also set the camera to shake slightly during freezing time.   * **Shake Camera On Hit:** To make the hit more impacting, you can also set the camera to shake slightly during freezing time.
   * **Shake Density:** How much shake will be applied to the camera and character during freezing time.   * **Shake Density:** How much shake will be applied to the camera and character during freezing time.
 +  * **Restart Animation on Hit:**
  
 +**Sort Layer on Hit (2D Only):** If enabled, the sort layer will be set for the characters Sprite Renderer on Hit.
 +  * **Foreground Layer:** The sort layer for the character that hits.
 +  * **Background Layer:** The sort layer for the character that gets hit.
  
-**Restart Animation on Hit:** If toggled on, every consecutive hit after the first one will restart the hit animation. 
  
-**Animation Deceleration Effect:** When toggled the animation will start at 1.5 of its original speed and decelerate  according to the stun applied. Disable to have full control of your hit animation speed. 
  
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global/hiteffects.1431925453.txt.gz · Last modified: 2015/05/18 01:04 by Mistermind