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global:hiteffects [2018/05/17 03:24] Mistermind |
global:hiteffects [2022/08/03 00:59] (current) FreedTerror |
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* **Effect Duration:** Time before effect prefab is destroyed. | * **Effect Duration:** Time before effect prefab is destroyed. | ||
* **Sound Effect:** What sound effect will be played when a move with this hit type hits. | * **Sound Effect:** What sound effect will be played when a move with this hit type hits. | ||
+ | * **Stick to Character: | ||
* **Freezing Time:** The game will freeze for a very brief moment (in seconds) when a hit connects. | * **Freezing Time:** The game will freeze for a very brief moment (in seconds) when a hit connects. | ||
* **Auto Hit Stop:** When toggled it will use the freezing time value as a variant for both freezing the character being hit and the physics at play. Untoggle to use different variants (such as parry events). | * **Auto Hit Stop:** When toggled it will use the freezing time value as a variant for both freezing the character being hit and the physics at play. Untoggle to use different variants (such as parry events). | ||
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* **Shake Camera On Hit:** To make the hit more impacting, you can also set the camera to shake slightly during freezing time. | * **Shake Camera On Hit:** To make the hit more impacting, you can also set the camera to shake slightly during freezing time. | ||
* **Shake Density:** How much shake will be applied to the camera and character during freezing time. | * **Shake Density:** How much shake will be applied to the camera and character during freezing time. | ||
+ | * **Restart Animation on Hit:** | ||
+ | |||
+ | **Sort Layer on Hit (2D Only):** If enabled, the sort layer will be set for the characters Sprite Renderer on Hit. | ||
+ | * **Foreground Layer:** The sort layer for the character that hits. | ||
+ | * **Background Layer:** The sort layer for the character that gets hit. | ||
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