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global:hiteffects

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global:hiteffects [2018/05/17 03:24]
Mistermind
global:hiteffects [2022/08/03 00:59] (current)
FreedTerror
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   * **Effect Duration:** Time before effect prefab is destroyed.   * **Effect Duration:** Time before effect prefab is destroyed.
   * **Sound Effect:** What sound effect will be played when a move with this hit type hits.   * **Sound Effect:** What sound effect will be played when a move with this hit type hits.
 +  * **Stick to Character:** If enabled, the effect prefab will follow the character.
   * **Freezing Time:** The game will freeze for a very brief moment (in seconds) when a hit connects.   * **Freezing Time:** The game will freeze for a very brief moment (in seconds) when a hit connects.
   * **Auto Hit Stop:** When toggled it will use the freezing time value as a variant for both freezing the character being hit and the physics at play. Untoggle to use different variants (such as parry events).   * **Auto Hit Stop:** When toggled it will use the freezing time value as a variant for both freezing the character being hit and the physics at play. Untoggle to use different variants (such as parry events).
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   * **Shake Camera On Hit:** To make the hit more impacting, you can also set the camera to shake slightly during freezing time.   * **Shake Camera On Hit:** To make the hit more impacting, you can also set the camera to shake slightly during freezing time.
   * **Shake Density:** How much shake will be applied to the camera and character during freezing time.   * **Shake Density:** How much shake will be applied to the camera and character during freezing time.
 +  * **Restart Animation on Hit:**
 +
 +**Sort Layer on Hit (2D Only):** If enabled, the sort layer will be set for the characters Sprite Renderer on Hit.
 +  * **Foreground Layer:** The sort layer for the character that hits.
 +  * **Background Layer:** The sort layer for the character that gets hit.
 +
  
  
global/hiteffects.1526541882.txt.gz · Last modified: 2018/05/17 03:24 by Mistermind