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global:languages

Languages

UFE allows you to store a few lines of texts divided by language so you can offer multiple languages in your product as well as directly access the selected language through code.

Notes:

  • Use %character% to write down the character's name (-if- they can be referenced)
  • Use %round% to write down the current round number
  • Use %combo% to show the amount of hits in the combo (combo message only)
  • If you want to display Combo Damage (a tutorial on how to add this to the actual game combo display can be found here).

Code access:

UFE.config.selectedLanguage

Code example:

Debug.Log(UFE.config.selectedLanguage.Start);

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global/languages.txt · Last modified: 2022/08/02 16:50 by FreedTerror