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global:netcode [2021/12/23 05:07] Mistermind |
global:netcode [2024/01/07 06:13] Mistermind |
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**UFE Netcode** is the second iteration of the network system for UFE. It allows the game to run online matches in a smooth lag-free environment thanks to its native //rollback mechanics// and // | **UFE Netcode** is the second iteration of the network system for UFE. It allows the game to run online matches in a smooth lag-free environment thanks to its native //rollback mechanics// and // | ||
The new network options also comes with its own client/ | The new network options also comes with its own client/ | ||
- | |||
- | [[http:// | ||
- | |||
- | * Hit Online to search for a match (US Server) | ||
- | * All builds are **cross-platform** | ||
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</ | </ | ||
- | Notice we only use the // | + | Notice we only use the // |
Also, notice we are using // | Also, notice we are using // | ||
An example of the auto-tracking system can be found under the projectile script: '' | An example of the auto-tracking system can be found under the projectile script: '' | ||
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===== Network 2.0 Options ===== | ===== Network 2.0 Options ===== | ||
+ | For a detailed explanation on each option [[global: | ||
- | {{ :global:global_netcode.png? | + | {{ :global:global_networkoptions.png |}} |
- | For a detailed explanation on each option [[global: | + | ---- |
+ | ====== Video Tutorials ====== | ||
+ | {{youtube> | ||
+ | {{youtube> | ||
+ | {{youtube> | ||