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global:netcode [2024/01/07 06:13] Mistermind |
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* **What is Rollback?** | * **What is Rollback?** | ||
Rollback (name might change depending on game or developer) is a technique in which a game is able to return to a previous frame, change the outcome of an event (say, an input), and return to the current frame, all in a span of a single frame of animation. This allows a game to //catch up// with whatever concurrent event instead of [[global: | Rollback (name might change depending on game or developer) is a technique in which a game is able to return to a previous frame, change the outcome of an event (say, an input), and return to the current frame, all in a span of a single frame of animation. This allows a game to //catch up// with whatever concurrent event instead of [[global: | ||
- | The subject can be extensive and have been topic of several games for years (often referred as [[https:// | + | The subject can be extensive and have been topic of several games for years (often referred as [[https:// |
* **If Rollback is so good, why use Frame Delay at all?** | * **If Rollback is so good, why use Frame Delay at all?** |