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global:preload [2015/05/14 22:40]
Mistermind
global:preload [2022/08/05 15:27] (current)
FreedTerror
Line 4: Line 4:
 {{ :global:global_preloadoptions.png?nolink |}} {{ :global:global_preloadoptions.png?nolink |}}
  
-**Hit Effects:** Untoggle to stop the engine from pre-loading the Game Objects from [[global:hiteffects|Global Editor -> Hit Effects]].+**Preloading Time:** How long should the preloading time be? This will be how long to wait in the ''Loading Battle Screen''.
  
-**Player 1/2 Character & Moves:** Untoggle to stop the engine from searching and pre-loading every Game Object from the character files that are about to fight and their respective moves.+**Hit Effects:** Untoggle to stop the engine from pre-loading the Game Objects from [[global:hiteffects|Global Editor -> Hit Effects]].
  
-**Stage:** Untoggle to stop the engine from loading the selected stage prefab.+**Stage:** Untoggle to stop the engine from pre-loading the selected stage prefab.
  
 **Warm All Shaders:** Run Unity's own Preloader technique before the battle starts. (for more information [[http://docs.unity3d.com/ScriptReference/Shader.WarmupAllShaders.html|click here]]) **Warm All Shaders:** Run Unity's own Preloader technique before the battle starts. (for more information [[http://docs.unity3d.com/ScriptReference/Shader.WarmupAllShaders.html|click here]])
global/preload.1431657605.txt.gz · Last modified: 2015/05/14 22:40 by Mistermind