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global:preload

Preload

Before the battle starts UFE attempts to preload some of the Game Objects. Select (or deselect) if you feel like this is causing issues in your game.

Hit Effects: Untoggle to stop the engine from pre-loading the Game Objects from Global Editor -> Hit Effects.

Player 1/2 Character & Moves: Untoggle to stop the engine from searching and pre-loading every Game Object from the character files that are about to fight and their respective moves.

Stage: Untoggle to stop the engine from pre-loading the selected stage prefab.

Warm All Shaders: Run Unity's own Preloader technique before the battle starts. (for more information click here)


Code access:

UFE.config.preloadOptions


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global/preload.txt · Last modified: 2015/05/15 15:58 by Daniel E.