Here you can set several different options to how the rounds and end game should behave.
Total Rounds (Best of): The number of rounds a match can have. 3 matches = who ever wins 2 wins the game.
Initial Spawn Position (P1/P2): The initial position in the field where this character will spawn.
New Round Delay (seconds): Delay before new round starts.
End Game Delay (seconds): How long should the game wait until it declares the winner of a game.
After Battle Menu Delay (seconds):
Victory Music: The music that will be played once the match is over.
Has Timer: If off, the timer is disabled.
Reset life points: Should the life points of both players reset at the beginning of each round?
Reset positions: Should the position of both players reset to the initial ground position at the beginning of each round?
Allow movement before battle: Should the players be allowed to move before the round start? (example: Marvel vs Capcom series/Killer Instinct)
Slow motion K.O.: Toggles the slow motion when a round ends.
Play intros at same time: If enabled, character intros will be played at the same time.
Allow movement after K.O.: Should the character move in between the rounds? (after K.O.)
Inhibit gauge after K.O.: Should the character gain/lose meter after K.O.?
Rotate body after K.O.: Should the character rotate after K.O.?
Freeze camera after outro: Freezes the camera so it doesn't return to the original position after the winner's outro animation has played.
Code access:
UFE.config.roundOptions
Code example:
void OnGameBegins(CharacterInfo player1, CharacterInfo player2, StageOptions stage){ UFE.config.roundOptions.allowMovement = false; }