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global:round [2013/12/09 22:11]
Mistermind created
global:round [2022/08/03 00:30] (current)
FreedTerror
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 ====== Round Options ====== ====== Round Options ======
-Set the camera's initial positions as well as the zoom and smooth translation+Here you can set several different options to how the rounds and end game should behave.
  
-{{ :global:global_round.jpg?nolink |}}+{{ :global:global_round.png?nolink |}}
  
 **Total Rounds (Best of):** The number of rounds a match can have. 3 matches = who ever wins 2 wins the game. **Total Rounds (Best of):** The number of rounds a match can have. 3 matches = who ever wins 2 wins the game.
  
-**Initial Ground Position (P1/P2):** The initial position in the field where this character will spawn.+**Initial Spawn Position (P1/P2):** The initial position in the field where this character will spawn.
  
-**Delay before end game:** How long should the game wait until it declares the winner of a game+**New Round Delay (seconds):** Delay before new round starts. 
 + 
 +**End Game Delay (seconds):** How long should the game wait until it declares the winner of a game
 + 
 +**After Battle Menu Delay (seconds):**
  
 **Victory Music:** The music that will be played once the match is over. **Victory Music:** The music that will be played once the match is over.
  
-**Round Timer (seconds):** Round Timer.+**Has Timer:** If off, the timer is disabled. 
 +  * **Round Timer (seconds):** Round Timer in seconds. 
 +  * **Timer Speed (%):** How fast the timer runs (100% = 1 tic per second).
  
 **Reset life points:** Should the life points of both players reset at the beginning of each round? **Reset life points:** Should the life points of both players reset at the beginning of each round?
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 **Allow movement before battle:** Should the players be allowed to move before the round start? (example: Marvel vs Capcom series/Killer Instinct) **Allow movement before battle:** Should the players be allowed to move before the round start? (example: Marvel vs Capcom series/Killer Instinct)
  
-**Slow motion K.O.** Toggles the slow motion when a round ends.+**Slow motion K.O.:** Toggles the slow motion when a round ends
 +  * **Slow motion K.O. Timer (seconds):** Duration of the Slow Mo K.O. 
 +  * **Slow motion Game Speed:** How slow is the slow-Mo K.O.
  
-**Freeze camera after outro** Freezes the camera so it doesn't return to the original position after the winner's outro animation has played.+**Play intros at same time:** If enabled, character intros will be played at the same time. 
 + 
 +**Allow movement after K.O.:** Should the character move in between the rounds? (after K.O.) 
 + 
 +**Inhibit gauge after K.O.:** Should the character gain/lose meter after K.O.? 
 + 
 +**Rotate body after K.O.:** Should the character rotate after K.O.? 
 + 
 +**Freeze camera after outro:** Freezes the camera so it doesn't return to the original position after the winner's outro animation has played.
  
 ---- ----
-Code Access: ''UFE.config.roundOptions''+Code access: 
 + 
 +''UFE.config.roundOptions'' 
 + 
 +Code example: 
 +<code c#>void OnGameBegins(CharacterInfo player1, CharacterInfo player2, StageOptions stage){ 
 + UFE.config.roundOptions.allowMovement = false; 
 +}</code>
 ---- ----
 +
 +
 +[[global:start|< Back to Global Editor]]
global/round.1386645119.txt.gz · Last modified: 2013/12/09 22:11 by Mistermind