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global:round [2013/12/10 01:46]
Mistermind
global:round [2022/08/03 00:30] (current)
FreedTerror
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 Here you can set several different options to how the rounds and end game should behave. Here you can set several different options to how the rounds and end game should behave.
  
-{{ :global:global_round.jpg?nolink |}}+{{ :global:global_round.png?nolink |}}
  
 **Total Rounds (Best of):** The number of rounds a match can have. 3 matches = who ever wins 2 wins the game. **Total Rounds (Best of):** The number of rounds a match can have. 3 matches = who ever wins 2 wins the game.
  
-**Initial Ground Position (P1/P2):** The initial position in the field where this character will spawn.+**Initial Spawn Position (P1/P2):** The initial position in the field where this character will spawn.
  
-**Delay before end game:** How long should the game wait until it declares the winner of a game+**New Round Delay (seconds):** Delay before new round starts. 
 + 
 +**End Game Delay (seconds):** How long should the game wait until it declares the winner of a game
 + 
 +**After Battle Menu Delay (seconds):**
  
 **Victory Music:** The music that will be played once the match is over. **Victory Music:** The music that will be played once the match is over.
  
-**Round Timer (seconds):** Round Timer.+**Has Timer:** If off, the timer is disabled. 
 +  * **Round Timer (seconds):** Round Timer in seconds. 
 +  * **Timer Speed (%):** How fast the timer runs (100% = 1 tic per second).
  
 **Reset life points:** Should the life points of both players reset at the beginning of each round? **Reset life points:** Should the life points of both players reset at the beginning of each round?
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 **Slow motion K.O.:** Toggles the slow motion when a round ends. **Slow motion K.O.:** Toggles the slow motion when a round ends.
 +  * **Slow motion K.O. Timer (seconds):** Duration of the Slow Mo K.O.
 +  * **Slow motion Game Speed:** How slow is the slow-Mo K.O.
 +
 +**Play intros at same time:** If enabled, character intros will be played at the same time.
 +
 +**Allow movement after K.O.:** Should the character move in between the rounds? (after K.O.)
 +
 +**Inhibit gauge after K.O.:** Should the character gain/lose meter after K.O.?
 +
 +**Rotate body after K.O.:** Should the character rotate after K.O.?
  
 **Freeze camera after outro:** Freezes the camera so it doesn't return to the original position after the winner's outro animation has played. **Freeze camera after outro:** Freezes the camera so it doesn't return to the original position after the winner's outro animation has played.
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-[[global:introduction|< Back to Global Editor]]+[[global:start|< Back to Global Editor]]
global/round.1386657991.txt.gz · Last modified: 2013/12/10 01:46 by Mistermind