This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
global:round [2014/01/08 23:50] Mistermind |
global:round [2022/08/03 00:30] (current) FreedTerror |
||
---|---|---|---|
Line 2: | Line 2: | ||
Here you can set several different options to how the rounds and end game should behave. | Here you can set several different options to how the rounds and end game should behave. | ||
- | {{ : | + | {{ : |
**Total Rounds (Best of):** The number of rounds a match can have. 3 matches = who ever wins 2 wins the game. | **Total Rounds (Best of):** The number of rounds a match can have. 3 matches = who ever wins 2 wins the game. | ||
- | **Initial | + | **Initial |
- | **Delay before | + | **New Round Delay (seconds):** Delay before |
+ | |||
+ | **End Game Delay (seconds):** How long should the game wait until it declares the winner of a game. | ||
+ | |||
+ | **After Battle Menu Delay (seconds): | ||
**Victory Music:** The music that will be played once the match is over. | **Victory Music:** The music that will be played once the match is over. | ||
- | **Round Timer (seconds): | + | **Has Timer:** If off, the timer is disabled. |
+ | * **Round Timer (seconds): | ||
+ | * **Timer Speed (%):** How fast the timer runs (100% = 1 tic per second). | ||
**Reset life points:** Should the life points of both players reset at the beginning of each round? | **Reset life points:** Should the life points of both players reset at the beginning of each round? | ||
Line 21: | Line 27: | ||
**Slow motion K.O.:** Toggles the slow motion when a round ends. | **Slow motion K.O.:** Toggles the slow motion when a round ends. | ||
+ | * **Slow motion K.O. Timer (seconds): | ||
+ | * **Slow motion Game Speed:** How slow is the slow-Mo K.O. | ||
+ | |||
+ | **Play intros at same time:** If enabled, character intros will be played at the same time. | ||
+ | |||
+ | **Allow movement after K.O.:** Should the character move in between the rounds? (after K.O.) | ||
+ | |||
+ | **Inhibit gauge after K.O.:** Should the character gain/lose meter after K.O.? | ||
+ | |||
+ | **Rotate body after K.O.:** Should the character rotate after K.O.? | ||
**Freeze camera after outro:** Freezes the camera so it doesn' | **Freeze camera after outro:** Freezes the camera so it doesn' |