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global:round [2014/03/03 20:37] Mistermind |
global:round [2022/08/03 00:30] (current) FreedTerror |
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Here you can set several different options to how the rounds and end game should behave. | Here you can set several different options to how the rounds and end game should behave. | ||
- | {{ : | + | {{ : |
**Total Rounds (Best of):** The number of rounds a match can have. 3 matches = who ever wins 2 wins the game. | **Total Rounds (Best of):** The number of rounds a match can have. 3 matches = who ever wins 2 wins the game. | ||
- | **Initial | + | **Initial |
- | **Delay | + | **New Round Delay (seconds):** Delay before new round starts. |
- | **Victory Music:** The music that will be played once the match is over. | + | **End Game Delay (seconds):** How long should |
- | **Has Timer:** Rather or not the game has a timer. | + | **After Battle Menu Delay (seconds):** |
- | **Round Timer (seconds):** Round Timer in seconds. | + | **Victory Music:** The music that will be played once the match is over. |
- | **Timer Speed (%):** How fast the timer runs (100% = 1 tic per second). | + | **Has Timer:** If off, the timer is disabled. |
+ | * **Round Timer (seconds): | ||
+ | * **Timer Speed (%):** How fast the timer runs (100% = 1 tic per second). | ||
**Reset life points:** Should the life points of both players reset at the beginning of each round? | **Reset life points:** Should the life points of both players reset at the beginning of each round? | ||
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**Slow motion K.O.:** Toggles the slow motion when a round ends. | **Slow motion K.O.:** Toggles the slow motion when a round ends. | ||
+ | * **Slow motion K.O. Timer (seconds): | ||
+ | * **Slow motion Game Speed:** How slow is the slow-Mo K.O. | ||
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+ | **Play intros at same time:** If enabled, character intros will be played at the same time. | ||
+ | |||
+ | **Allow movement after K.O.:** Should the character move in between the rounds? (after K.O.) | ||
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+ | **Inhibit gauge after K.O.:** Should the character gain/lose meter after K.O.? | ||
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+ | **Rotate body after K.O.:** Should the character rotate after K.O.? | ||
**Freeze camera after outro:** Freezes the camera so it doesn' | **Freeze camera after outro:** Freezes the camera so it doesn' |