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global:round [2022/08/01 20:51]
FreedTerror
global:round [2022/08/03 00:30] (current)
FreedTerror
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 **End Game Delay (seconds):** How long should the game wait until it declares the winner of a game. **End Game Delay (seconds):** How long should the game wait until it declares the winner of a game.
 +
 +**After Battle Menu Delay (seconds):**
  
 **Victory Music:** The music that will be played once the match is over. **Victory Music:** The music that will be played once the match is over.
  
 **Has Timer:** If off, the timer is disabled. **Has Timer:** If off, the timer is disabled.
- +  * **Round Timer (seconds):** Round Timer in seconds. 
-**Round Timer (seconds):** Round Timer in seconds. +  **Timer Speed (%):** How fast the timer runs (100% = 1 tic per second).
- +
-**Timer Speed (%):** How fast the timer runs (100% = 1 tic per second).+
  
 **Reset life points:** Should the life points of both players reset at the beginning of each round? **Reset life points:** Should the life points of both players reset at the beginning of each round?
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 **Slow motion K.O.:** Toggles the slow motion when a round ends. **Slow motion K.O.:** Toggles the slow motion when a round ends.
 +  * **Slow motion K.O. Timer (seconds):** Duration of the Slow Mo K.O.
 +  * **Slow motion Game Speed:** How slow is the slow-Mo K.O.
  
-**Slow motion K.O. Timer (seconds):** Duration of the Slow Mo K.O. +**Play intros at same time:** If enabled, character intros will be played at the same time.
- +
-**Slow motion Game Speed:** How slow is the slow-Mo K.O.+
  
 **Allow movement after K.O.:** Should the character move in between the rounds? (after K.O.) **Allow movement after K.O.:** Should the character move in between the rounds? (after K.O.)
  
 **Inhibit gauge after K.O.:** Should the character gain/lose meter after K.O.? **Inhibit gauge after K.O.:** Should the character gain/lose meter after K.O.?
 +
 +**Rotate body after K.O.:** Should the character rotate after K.O.?
  
 **Freeze camera after outro:** Freezes the camera so it doesn't return to the original position after the winner's outro animation has played. **Freeze camera after outro:** Freezes the camera so it doesn't return to the original position after the winner's outro animation has played.
global/round.1659401502.txt.gz · Last modified: 2022/08/01 20:51 by FreedTerror